GameMode Inventories

Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickupsandno_dropsare enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_placeenabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_placeenabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true or no_pickups: true). As of version 2.5.4, you can configure which features can be bypassed:
inventories- if true players can bypass not being able to open inventories in creativeitems- if true players can bypass not being able to pick up and drop items in creativeblacklist- if true players can bypass not being able to place and use restricted block and items in creativesurvival- if true players can bypass being forced into survival gamemode when changing worldscommands- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
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Posted May 10, 2014@ItIsMeMyself
Unless you provide errors or other info, nobody can help you...
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Posted May 10, 2014All this plugin did on my 1.7.9 server is crash it everytime a player joins. :/
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Posted May 9, 2014@eccentricnz
C: Okay
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Posted May 8, 2014@Bodyash
Easiest way to find out is to test it...
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Posted May 8, 2014Is this plugin better than LimitedCreative?
CAn this plugin save NBT-tags on items? Cause in Limited creative if u have that items (armor with +5 hp bonus) - bonus will dissapear after gamemode change :c Because he can`t read it and save to disk.
There is API for it: http://dev.bukkit.org/bukkit-plugins/attributesapi
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Posted May 8, 2014@welshknight2011
Turn off the config option
save_on_death-/gmi save_on_death-
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Posted May 8, 2014Hello, Im having a problem where inventories are saved after death and when people die they don't drop their stuff is there anyway i can fix this?
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Posted May 8, 2014@RebaLynn1960
Actually the inventory is being switched, however because the command is run by the plugin and not the player, the inventory doesn't update until the player clicks in it.
I've added a call to
Player.updateInventory()after switching which fixes the issue.New file uploaded and awaiting Bukkit approval (same as build #29 on the Jenkins server)
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Posted May 8, 2014@gurraplurra01
I suggest you try Multiverse-Inventories or the recently updated CreativeControl
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Posted May 8, 2014@eccentricnz
Yeah i see. More rams cost more money and i have turned off some feutres of GMI but still lag. I need to find a another plugin whitch can replace GMI... Sorry man but i cant do nothing more.
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Posted May 8, 2014If you use a kommandsigns sign to change your gamemode, inventories do not switch.
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Posted May 8, 2014@ThisUsernameIsMine
I can't reproduce what you are saying, when I teleport to the end my gamemode is switched...
There is a new dev version on the Jenkins server where the
survival_on_world_changeoption is implemented, however if true, a player's gamemode will be switched to SURVIVAL regardless of what gamemode is set for that world.-
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Posted May 8, 2014@ThisUsernameIsMine
That's because I haven't actually implemented that option yet...
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Posted May 7, 2014@gurraplurra01
@cuddyier
It is normal for your server to spend more time running GameModeInventories code versus other plugins. After all, GMI is watching all your players all the time, and is keeping them all happy while not bothering you. I've tried to make GMI as efficient as possible at doing its job - because there is nothing worse than a laggy server - you have a few options:
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Posted May 7, 2014@eccentricnz
I see that but still... I talked with cuddyier about it...
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Posted May 6, 2014@gurraplurra01
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/?comment=294
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Posted May 6, 2014For some reason, creative player's gamemode remain the same when teleporting to The End (this while 'survival_on_world_change' is set to 'true').
When teleporting to The Nether, the gamemode changes, but not for The End :S
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Posted May 6, 2014The lag its back and its GMI...
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Posted May 6, 2014@eccentricnz
Oh thanks its work! But i only reinstall it and now its work fine have around 19 tps
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Posted May 5, 2014@cuddyier
Turn off some features, and let the plugin be the inventory manager it was meant to be and not the creative controller that it wasn't...
CreativeControl has been updated, would be interesting to compare timings...