Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
Sponsors:
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Posted Jan 20, 2013you should TOTALLY make it so you can shoot TNT to explode them :D Might be useful to stay in safer ranges if players are smart to use that mechanism :D cheers!
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Posted Jan 20, 2013Ahhhh, I assumed it would have been my own stupidity and not the plugin, and I turned out to be right. I thought the 'drop TNT on death' was only for charged creepers and not creepers in general, and I had charged creepers spawn percentage at 0, so I had no idea what was going on.
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Posted Jan 20, 2013@MrMightyGnome
Yeah I agree.
@bigscary:
Please upload the current sourcecode. I'll just customize it to my liking, if I'm not able to add the features I want I'll disable them. Yeah your right I have a very specific taste, also in real life...
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Posted Jan 20, 2013actually a ghast tear sounds perfectly balanced :)
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Posted Jan 19, 20132.5 Updates!
@Spatchcock
Why is blowing the ever loving shit out of stone problematic when you're building a tunnel?
@halofreak506
Sorry no, I don't want to break it out into a class system. If you really want to do that, you could modify the source code.
@MrMightyGnome
Yeah that would be awesome but practically impossible for me to do. Coding to "detect" an enclosure is too hard for me. I'm considering teleporting him around or something to make it harder to trap him.
@halofreak506
Sorry, no. Not without customizing the source code.
@Diemex
A lot of people would argue that wandering around the nether looking for fortresses is more boring than fighting monsters in a fortress you already found. Maybe I could use another rare item like a ghast tear, and have that drop off of some more common nether monster like pig zombies.
Well killing the dragon used to be "whatever", so I could understand you just keeping your nether star. But now the dragon is tough to beat, and you get a dragon egg and a couple of villager eggs. So I think that makes it worth the effort to try him out.
About the holes, disable the creepers dropping TNT if you don't like it.
I'm not assuming you have my plugins. I'm assuming that if you have a common problem like too many holes on the surface and you want it gone, you can find a plugin to fix that.
@MrMightyGnome
The desert already has the benefit that your torches don't go out (no rain). Swamps have slimes (vanilla), snow biomes have ice and snow (vanilla). Ice is potentially valuable with this plugin, and snow is just fun to play with.
@Diemex
I get the you have a very specific taste. You might be better served by cobbling together lots of simpler plugins rather than pushing for more options in the plugins you already use.
@Trigeno
About the crops, that is the current way it works. It doesn't turn into a bush until its very last growth stage.
That feather falling thing is a good point. I'll try to remember to slip it in later.
Very glad you're enjoying the plugin. :)
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Posted Jan 19, 2013Have a few comments,
First regarding the end fight, perhaps the plethora of Endermen there could be put to a common task of dismantling any player built structure in a systematic manner eliminating player fortress creations.
Second it was suggested to me that perhaps after a player has defeated the Enderdragon, they become auto aggro to all Endermen for some determined amount of game-time. Either spend your gained Enderdragon experience or watch it disappear on the you died screen.
Third regarding crops, I find the new crop mechanic fascinating and i think it is long overdue, however it would seem to me that the appropriate time in a crop's development to become a weed/scrub brush is on the last step of its growth, although as it now is functional.
Fourth regarding torch's in the rain and netherrack spontaneously catching fire, thumbs up on these.
Fifth regarding featherfalling, featherfalling enchantment should negate the stun/slowness effect just saying.
And a general comment regarding the difficulty of achieving some tasks, I haven't seen anyone except perhaps 4 people on the public server spend any time whatsoever let alone actually obtaining wither skeleton skulls, I have and i know of two other players that have actually obtained these drops, but the wear and tear/ risk/reward regarding obtaining these items makes their farming non-existant. When a player actually obtains a single beacon they have achieved a significant victory with this plugin.
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Posted Jan 19, 2013@CommodoreAlpha
do you know any other realistic related plugins? I'm trying to keep my server to very realism server.
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Posted Jan 19, 2013@CommodoreAlpha
Yeah right, I remember it being able to restore tnt aswell. Im sure it wont be able to distinguish between tnt placed by a player and tnt dropped by a creeper. Resulting in players being unable to use tnt because it gets repaired again. I don't want to restrict players in their use of tnt either. But I fixed the problem by downgrading EHM to version 2.2, that's the best version so far. It's only a temporary fix or atleast until bukkit 1.5 comes out.
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Posted Jan 19, 2013CreeperHeal has the potential to heal ALL explosion damage, from creepers and TNT to wildfires, withers, and enderdragons. :)
That's why it's so awesome.
However, if you like having small permanent craters, and not big ones, you could request a plugin that cancels out explosions with a radius that's too big, but that's probably as far as you can go when it comes to controlling your craters.
About adding weather effects and oodles of other things onto ExtraHardMode, I feel it's best if we leave such specific functions to other plugin, which can accomplish them on their own much better (which is why I use CraftBook minus 90% of the features). The nice thing about this plugin is that it offers unique features that add to difficulty in a neat, tidy package, and most of these features are ones you cannot find in any other plugin. Plus, the features, although specific, do make sense to (Vanilla) Minecraft's gameplay.
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Posted Jan 19, 2013@Diemex
Well I know that there are other plugins that add atmospheric experience but I just feel that it should be added on to here because its suppose to be "Extra Hardcore Mode". Just my thoughts.
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Posted Jan 19, 2013@MrMightyGnome
There are plugins that add effects to biomes. For example http://dev.bukkit.org/server-mods/realwinter/.
@CommodoreAlpha
Minecraft with no Creepers blowing holes is not Minecraft for me. I have no problem with some smaller craters. BUT I have a problem with the massive damage caused by creepers dropping tnt. Especially near player-bases. It takes several stacks of dirt to fill those holes up again. I'm pretty sure that creeperheal won't repair damage caused by the tnt, because it's tnt-damage and not creeper-damage.
I get what you are saying with the witherskulls not being renewable. I would suggest the spawning of skulls in fortresses to be an additional option of acquiring skulls. Maybe I will let skeletons drop witherskulls very seldomly. I just don't like the idea of having to go wither skeleton farming for hours. But I will think about it. Maybe a different plugin can solve this.
@bigscary
Regarding your new spawning of mobs in light and especially spawning silverfish: Because you decided to spawn two silverfish per broken silverfish-block you can mine very very effectively using silverfish because they are everywhere. Usually when using silverfish for digging your biggest problem is to get them to where you want them. You just need to find a single silverfish block, break it leave the area wait for them to reenter the blocks, break another silverfish-block and hit them to get them to leave the blocks. Just repeat it over and over. If you are clever you can just use a posion potion to get them to leave their blocks. The best way to do this is to go to diamond level stand on a pillar so they can't reach you and just use some ladders or something to get far enough away so they can reenter blocks again. if you do it right you will have all the stone removed around you in no time and only the ores are left. Then with a big smile on your face you can go back to your base and fetch your fortune3 pick. now enjoy your loads of diamonds and redstone.
Mobs also spawn on halfslabs, so there is no way for players to make their underground hidden tunnels or bases spawnproof.
Sorry for just complaining today, I still love your plugin.
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Posted Jan 19, 2013I am really enjoying the plugin though. Should probably point that out.
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Posted Jan 19, 2013Is there any way to disable the insane TNT explosions that have completely decimated my landscape? I don't even know how it spawned, but from reading Diemex's comment I'm assuming the creeper laid it?
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Posted Jan 19, 2013More config options please! For environmental effects please add an option for each one! I like the slowness when you fall, but HATE the blindness when you get punched (we have a pvp server!) Also, please add an option to DISABLE the silverfish spawning! The #1 most annoying feature...
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Posted Jan 19, 2013Besides from all this dramatic wither thing.. I think we can use more "environmental conditions" to this plugin :P (being in desert or being out in the cold too much in winter biome." but make it so there's a bit of balance (a positive outcome) if you decide to build a base/home in a desert/winter biome so they aren't completely shunned biomes.
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Posted Jan 19, 2013While it is good to make a plugin that assumes you don't have plugin "x", it's safe to assume you have "essential plugins", such as Essentials and WorldGuard. Plus, it should be up to the server admin to look for the plugins that suit them. In this case, CreeperHeal can be a good plugin if you don't want any permanent craters.
Running from fortress to fortress for wither skulls is fun, but that technically makes the resource "non-renewable". The first players who enter a new nether world will reap the rewards of being able to spawn a Wither, while later players will find themselves dismayed. This is probably why Mojang designed wither skulls to be renewable through tedious processes (so that it's renewable, but will still retain its rarity). The Player Heads plugin can be nice if you want to raise the skull-drop chance.
I think the "Disable wither spawning in caves" (or below sea level) is a good idea for those who don't want the Wither to be easy. But as for me, I'm going to use a few external plugins to make it harder.
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Posted Jan 19, 2013Regarding Tnt:
I like the cool explosions and stuff. But I have the feeling that tnt is too strong to actually do something useful with it. It's good that its stronger but I have the feeling that it destroys too much. i think it was fine the way it was in version 2.2.
Regarding creepers:
I don't want to disable damage by creepers on the surface. If you are stupid enough to let a creeper explode on the surface you should pay the price for it.
BUT: If you kill a creeper on the surface it shouldn't drop tnt and punish you for killing it. Especially not make a crater that's so excessively large.
Now to the charged creepers: I like that you can't kill them, it makes them feared and I like that. BUT: I don't like it when they die when noone is around and just ruin the landcape, like when they walk into cactuses for example.
I know you have explosions turned of at the surface on your server. But you have to keep in mind that not everyone has this too, or expect them to. You have to design your plugin without assuming that I have a specific plugin aswell.
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Posted Jan 19, 2013I don't like the idea of spending a netherstar just to get to the end. Honestly i would rather keep the star if i have one and skip the end.
I really don't like farming for witherskulls, it's one of the dullest, boring tasks in the game and it is not challenging at all, it's just straight boring.
What would be interesting if a witherskull (the block) would spawn in a fortress. Maybe in the room with the lavablock in the middle. So one could go exploring the nether for more fortresses. I think that's more interesting than just running around in an existing fortress waiting for witherskeletons to spawn and killing bazillions just to get a skull.
I like the idea of paying to get to the end, but I dont like to pay the reward from another bossbattle just to get to the end. Why not just make a beacon with the netherstar?! What about a diamond block to enter the end, or maybe just a config-option to specify the price?
Suggestion: Disable Witherspawning in caves. I think the only way to safely kill the wither is to trap him in bedrock, putting a cobble-generator above him and constantly push the created blocks into his head. This way you have to do nothing but wait for the thing to die. The wither destroys every block besides bedrock, so I think If you have to spawn him on the surface you will need a huge amount of ressources to build something that helps you fight the wither. If you manage to do that I think that's fine in my eyes. It will still be an interesting fight and at the end you will have to get close to kill him in any case.
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Posted Jan 18, 2013To be honest, I still think that a Wither (notice how I said "a" and not "the") shouldn't be as powerful as the enderdragon because they can be "mass produced". Also, Withers are hard to kill in vanilla SSP, because you're on your own and have to make everything and prepare everything yourself, unless you have mods that make your life easier. Also, the point of killing a Wither tends to be for its drops rather than for the challenge. (Because we all love beacons.)
But this is SMP gameplay we're talking about. When things are SMP, gameplay changes erratically. We become more dependent and more specialised on each other for resources; ergo preparation time for big fights is reduced. Also, one can always tag a friend (or many) in to help them fight a wither. I honestly don't think withers are that hard, if one knows how to fight it (MC Wiki all the way).
Also, the "can't build a wither in a structure" thing might be laggy. Plus, I don't see why withers must come after the enderdragon. There's really no rule saying that, and the sandboxed, nonlinear theme of Minecraft means you can definitely get to the wither before the enderdragon. In fact, if I were to play SSP right now, I'd probably get to the wither long before I get to the enderdragon, since all I would need is an easy-to-locate nether fortress and some soul sand, as opposed to a hard-to-find stronghold, along with ender pearls.
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Posted Jan 18, 2013Is there any way to customize the durability loss on pickaxes?