Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
Sponsors:
SurfHosting: 50% discount with code "Robo": https://billing.surfhosting.co/aff.php?aff=82


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Posted Jan 29, 2013Excellent Plug-in! First of all, your test server is awesome! I am also running this plugin on my server and I am experiencing the following problem. When I go to the end to fight the dragon, many errors messages generate on the server console. The log first states “moved too quickly! Then the following occurs: [SEVERE] Could not pass event EntityExplodeEvent to ExtraHardMode v2.6 org.bukkit.event.EventException
Any thoughts?
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Posted Jan 29, 2013@ok12Boss
Go to the bukkit documentation and look up the correct name for the wood planks. It might not be "WOOD".
http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
@DarkRyuZ7
Bummer. :\ I'm sorry you're having that problem, but I don't think I can fix it on my end. You could try disabling betterTNT in your config, but that will have the side effect of disabling lots of other explosions added by this plugin, many of which are important to making it challenging.
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Posted Jan 29, 2013Found the Problem.
If you have "Cannons" installed, the TNT will explode without stopping.
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Posted Jan 28, 2013i have already add the WOOD in AdditionalFallingBlocks:, but it still doesn't work...
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Posted Jan 28, 2013Can you make a config for TNT to configure how many times a TNT can explode after it actually explodes? (1-5 and 5 as maximum)
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Posted Jan 28, 2013P.S
AWESOME PLUGIN!!! Thank you for making this :D
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Posted Jan 28, 2013OMG this maked the game so hard on my server people die like crazy becaus of cave in's but yet i have only died like 4 times XD and everyone els has died like 100 times becaus i play on hardcore like all the time
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Posted Jan 28, 2013@Liger_XT5
You might want to have a "test" or "dummy" server for when any (major or important) plugin updates. Whenever a plugin adds new features that adds new lines to my config.yml, I have the test server generate a fresh config.yml so I can compare my old one against the new one. This doesn't work well for very big config.yml's though.
It's usually good to have a test server that mocks the setting on a real server (if possible) so you can catch possible problems you may not have thought of before (like losing all your torches, then realising it afterwards).
@bigscary
Also, sorry about that "become compatible with enderdragonplus" comment, it actually works, I only had assumed it didn't. When I said I didn't have time, I meant that I didn't have time at the moment and would test it later, which I did, and found it to be mostly working (at least for now). Plus, I really should have asked the other developer. Anyhow, having rapid fireballs is absolutely crazy though (in a good way). :)
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Posted Jan 28, 2013@Liger_XT5
People don't want to change their playstyle. Most players have been taught a very "bad" (well not fun) playstyle by most (especially) larger servers. I also started up a small server and I am having trouble getting people on there. Once you have adapted to the plugin it isn't that hard anymore, at the beginning you will die a lot, as the plugin teaches you how to play right. I guess you have to kinda guide your players a bit, if they still don't like it it's just too bad. Me and my friends come from a fps-background so we are into the action, but there are a lot of mc players that aren't....
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Posted Jan 28, 2013@DarkRyuZ7
Gotta be one of your other plugins messing it up. Try disabling them one at a time until the problem stops, then we'll know which one is causing the problem.
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Posted Jan 28, 2013I tried this Plugin on my Testserver. Everything is fine... but not the TNT...
I placed one TNT, it exploded... and never stops... its always exploding and this will kill the server after a while... thats not normal i think or?
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Posted Jan 28, 2013@revslaughter
It's doable, but I decided not to do it in this plugin. Taking away animals just because they're close together seems like a bad plan, because players won't understand why they're disappearing. Maybe I could do something with breeding, preventing them from breeding in a crowded area... but then players would quickly find a workaround - breeding them in one place, then moving them into a crowded pasture. Any suggestions?
@MrMightyGnome
I couldn't get the permissions issue you described to reproduce on my end. Can you name a specific feature which isn't working for you? Maybe I was testing with the wrong part of the plugin.
@faxionsurvival
I'm very glad you like it. :) Thanks in advance for the donation.
@Liger_XT5
Yep, it's not a plugin for servers who want lots of players. A very small subset of players are interested in this kind of thing. It's best to start a new server, or else be prepared to lose a lot of players.
When I add new config options, they appear in your config file automatically with default settings. I can also remove settings that are no longer used from your config file.
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Posted Jan 28, 2013We ust started using your plugin, and needless to say, almost lost a fait number of regular playing players. I'm glad I was testing this out. We are going to stay with your plugin, but about half or more setting disabled or decreased.
I really like the plugin. I have a small suggestion/request. With updates of additions, I am sure there are additions to the config settings. Do these settings auto add themselves to the config, or do we have to backup the config and regenerate it? Is there somewhere we could look for a default config to look at and compare to debug issues.
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Posted Jan 27, 2013Hey man! Awesome plugin! We are getting ready to open our latest server FaxionHC and after finding this, it was a must have for what we are trying to do. I just wanted to say I appreciate your work and here is a small donation for your time invested in this project. I do hope you will stay active with it and if you ever needed any help/suggestions feel free to drop me a line! Thanks bro! FaxionMC
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Posted Jan 27, 2013Has the permissions been fixed?
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Posted Jan 27, 2013bigscary,
Thank you so much for your great plugins! I'm defs donating next payday. You really make my server possible.
One suggestion for this plugin, as long as we're placing constraints on farming, what about limiting animal density in ranches? Killing off animals over a certain animals per some region? I of course am no genius like you and this may be too expensive to do, but it seems to me that if we're killing crops it makes sense to not have 50 cows in 10 m^2...
Thanks again, and I'm hoping to see what you come up with in the future! My users are having a grand time thanks to your work.
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Posted Jan 27, 20132.6 Updates!
@CorruptedHelix
No sorry, it would be tremendously complicated for me to implement, and the configuration file would be a nightmare to work with.
@Diemex
Okay, but I don't want to. :)
@SwordsSurvival
It sounds reasonable and realistic, but it would actually be VERY difficult to get right, and would probably involve spending lots of CPU cycles figuring out what should fall and what shouldn't. Plus, I don't think (most) players would get it. So I will pass on that, sorry. :\
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Posted Jan 27, 2013Hey bigscary! Can you modify or make a feature for the block falling down thing. It would be awesome if you could make a support (1x1x(tallness)) so if you have a support blocks within 3 blocks circular radius of the top dont fall. So if i had a cobble support it would look like this: G = Grass F = Cobble that will fall C = Cobble that wont fall
Hopefully you get the idea
@ok12Boss
Find the variable for blocks falling down and add - Wood
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Posted Jan 26, 2013If i want to make the wood fall down, how can i do?
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Posted Jan 26, 2013Hey. It would be awesome if you could work something out with ijmh.
Heres a post i made on their page explaining why.
@SwordsSurvival