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Random amounts of items:it could be looks like:items: - DIAMOND >>> 1-64;You got diamonds for opening FrogBox!results 1 to 64 diamonds
mysql:to save data in sql format,preventing data loss calling critical errors,and portable(it's easy as pie to transport sql and easy to import it)
chance:like if you have a items list,have diamonds,golds,irons,etc,but you want iron to be the most received one,so it will be like:items: - DIAMOND '> 10;1 - IRON '> 60;1 - GOLD '> 25;1to trigger change symbol,you use: a apostrophe and a greater sign,like: '>so you will got a chance of 60 percents to receive an iron,25 percents to receive a gold,and 10 percents to receive a diamond,not randomly give some item to users
Why don't I get emails for tickets anymore?
Using mysql would be less efficient, as the plugin loads the data once and is done with it. It may come about in the future, however, as that's the only viable way I can see doing random quantities, without doing tons more work.
As for chances, there would need to be more to it, but it's possible.
For now, I'm too busy with coursework, family, and friends, as well as my other projects (both public and private). This may get done during spring break, but I'm not sure.
Random item amounts implemented in 1.2.0. Looking into the chance factor.
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