FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
| Command | Description | Permission |
| /firstjoinplus | Show general plugin information. | (none) |
| /firstjoinplus help | Show all available commands. | (none) |
| /firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
| /firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
| /firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
| Variable | Description |
| %player_name | The name of the player. |
| %player_display_name | The display name of the player. |
| %player_uuid | The UUID of the player. |
| %total_players | The number of unique players that have joined. |
| %random_player | The name of a random online player. |
| %random_player_display_name | The display name of a random online player. |
| %none | Used in join, quit, and kick messages to completely disable them. |
| %player_country | The player's country (GeoIPTools required). |
| %player_city | The player's country (GeoIPTools required). |

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]











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Posted Apr 24, 2013@chaseoes
Thanks, will test everything! I read right over it.... Sorry bout that! Thanks though!
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Posted Apr 24, 2013@HarrisonH
Have you read the green "New players not spawning at the first join spawnpoint?" text above?
@rbos
Can you see if this still occurs after setting the first join spawn (/fjp setspawn) in your lobby world?
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Posted Apr 24, 2013Hello, I have read through the comments and have not found much help. I have my /fjp spawn set in world2 but they spawn at the regular spawn point... I have checked the config and it says where it should be. Any advice?
Here is my config: http://pastebin.com/3Wgt0Pd7
Thanks very much!
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Posted Apr 23, 2013I love the idea of this plugin (I've been having problems with players spawning in the void in my "lobby" world), but it's been generating an error. My world is named 'lobby', it's the only world configured on the server. Might be a CB issue. :/
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Posted Apr 23, 2013Can you please fix the first join console/player commands? They're not working at all.
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Posted Apr 23, 2013No working firstjoin spawn
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Posted Apr 21, 2013Add a music disk play option?
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Posted Apr 21, 2013@chaseoes
i see no option in my config for 'world'
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Posted Apr 21, 2013@flurryknox
Verify that the 'world' configuration option is set correctly.
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Posted Apr 21, 2013Having random ERRORS when i new player connects to my server.
http://pastebin.com/07wwbgQG
any ideas?
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Posted Apr 11, 2013@jsgunman
Add the /say message to the console commands on join.
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Posted Apr 9, 2013How would I go about doing that then? Thank you by the way for the speedy reply. Also nice plugin.
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Posted Apr 9, 2013@jsgunman
Yes and no.
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Posted Apr 9, 2013I have seen on a few servers that they have the default messages for logging in still displayed, and then also they have /say messages run afterward. Can this plugin do this, and also, can this plugin do custom messages for non-first-timers as well?
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Posted Apr 8, 2013@chaseoes
Yes I know your cShortcut plugin does this, but the player/console commands aren't working when a player joins for the first time.
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Posted Apr 7, 2013@chaseoes
I'm running a dev build because %new-line doesn't work in 1.8.2
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Posted Apr 7, 2013@k3ighlar3n33
Just run /fjp reload, don't restart the server
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Posted Apr 5, 2013When I edit the configure, and save it, then restart the server, it undoes everything i configured and sets it back to default. Am I doing something wrong? ;c
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Posted Apr 5, 2013@monstercat101
For what..?
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Posted Apr 5, 2013Update? ^.^