Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
| Enable/Disable features as you wish | Completed |
| Define cooldown for rewards giveouts | Completed |
| XP, money, items and command based rewards | Completed |
| Potion rewards (give potion effects as reward) | Completed |
| ChestShop support for Capture Point shops (admin shops) | Completed |
| Allow sign capture only at certain time of the day | Completed |
| Faction must be enemy to claim sign (if its already taken) | Completed |
| Must wait x seconds before sign is claimed | Completed |
| Protect land near sign (from claimings/explosions) | Completed |
| SimpleClans Legacy support | Beta completed |
| Towny support | Started |
| Allow offline players to receive rewards | Not started yet |
| Gringotts | Command Reward, increase player balance. |
| ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |

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Posted May 10, 2013@Joxiscraft
Can you give me an example about that? Would items be copied (double chest content) or what you had in mind? Running bit slow today, sorry :P
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Posted May 10, 2013@willkiller1234
Sounds like bug to me, FCP should not affect region outside Capture Points own regions. I will create fix for that in next update.
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Posted May 9, 2013Ok thank you! One more thing, is there a way where we can disable the plugin in a certain world? Because I am trying to sell a worldguard region and once I sell it to them they can't build even though they own it.
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Posted May 9, 2013@willkiller1234
Sure, I will add that to next update.
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Posted May 9, 2013Can you automatically have it add the greeting and farewell flag? So people know when they enter and leave the region?
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Posted May 9, 2013@Koz4christ Thats possible indeed, Im plan to support many plugins as possible after 1.0, Factions is just first one that acts as "lets test all shit and then expand modes", in this case modes are "integration support" which enables to use other plugins than Factions to handle group things.
Basic mode is about
- allowing group to capture Capture Points.
- give Capture Points rewards to group.
- allow to claim signs, as in right to break/place blocks that arent on "disallow" list.
Anything special you like to see with FCP and towny?
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Posted May 9, 2013This looks very interesting and I know you're still early in the development. Any chance for integration with Towny?
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Posted May 9, 2013@ArroneXB
I can look into DynMap´s api later on and see if I can work something out.
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Posted May 9, 2013This is a great plugin and it's perfect for a feature I've been wanting to add to my server. I even switched to factions to use this.
I do have a suggestion though. Would it be possible to talk with mikeprimm and have the control points displayed on dynmap, showing who is in control of the point? It would be an useful feature to have. Other than that, keep up the awesome work!
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Posted May 7, 2013http://dev.bukkit.org/server-mods/fcp/files/10-0-0-9-6/ I wanted to update this forever but it would be sucky alpha if I dont give you guys some updates to test :P
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Posted May 6, 2013As you guys can see, Im bit bad at giving up and releasing this update already, I find something small to fix/change all the time, current changes for 0.0.9.6
1) Set region automatic creation as optional when using WorldGuard support.
2) Plugin no longer allows to setup faction capture point region with same name as existing region.
3) Updated faction rename/disband changes for normal (without worldguard support) version.
4) Removed most of the plugin own protection code in WorldGuard version, WorldGuard will handle protections via regions, tho normal version (WorldGuard-Support: false) will still have FCP own protection code tho, laggy but still.
5) Signs are still protected but players with /op status are able to break (and remove) signs.
6) Enabled "claim land" feature, allowing to place/remove defined blocks inside the region if they own capture point.
7) Wait-Feature now broadcast what sign (region) enemy is trying to take, also broadcast region name to enemy faction.
8) Fix for "/fcapture delete" command when using WorldGuard-Support. Bug was related to if there is no region attached to capture point plugin tried to remove unknown region.
NOTE: You must enable "worldGuardChecking" ("worldGuardChecking": true,), without this WorldGuard integration will fail in certain situations.
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Posted May 6, 2013@CoffeeOD
Yes. True. Yes they don't have .admin.
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Posted May 6, 2013As far testing results, everything seems to be complete. After this i have some real news about beta and release plans.
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Posted May 5, 2013Wait-Feature is now working with regions, bit testing still but first attempt was success.
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Posted May 5, 2013@BenRush
Do you have Protect-Signs: true? Do you have WorldGuard-Support set to true or false? I assume players are normal players without permission fcapture.admin?
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Posted May 5, 2013got a weird bug... When a faction claims a sign, they can punch it until it breaks (it remains in his position) but the fcp sign is broken. /fcapture list don't mention that sign and it don't give benefits
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Posted May 4, 201390% of the updates completed, rest of the 10% are just fixes and testing to finish Wait-Feature working with regions.
Claiming regions is now working but only for normal XP signs (Wait feature is not supported yet), sadly Im far too sleepy to finish all the updates since its 5 hours past midnight here. If you want to have very developer version with current updates (not all 0.0.9.6 updates included), send me private message and I will give you the 0.0.9.5b version once I wake up. If you can, I suggest to wait until sunday when I can finish the updates fully.
I understand this sucks, but if I would had released this version earlier today it would had be broken in so many ways that using this plugin would had been next to impossible.
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Posted May 4, 2013@willkiller1234
In about 6 to 8 hours, I can continue working on it after today ice hockey match which starts in 15 minutes :P
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Posted May 4, 2013When is 0.0.9.6 planned to be released?
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Posted May 4, 2013@CalradiaRP
Sure, I will send you contact information once at home, I havent touched Skype in ages so gotta check what account I have there left.