FatTnt 1.1.0

Details

  • Filename
    fattnt.jar
  • Uploaded by
  • Uploaded
    Nov 21, 2012
  • Size
    99.68 KB
  • Downloads
    839
  • MD5
    a9609656b3ffb5439edf84cf0a4477a3

Supported Bukkit Versions

  • CB 1.4.5-R0.2

Changelog

FatTnt 1.1.0 [1.4.5]

Almost usable beta/dev. Might work with a range of earlier CB/RB builds as well.

Add config list "prevent-block-damage": List of blocks, explosions that go off on one of those will calculate normally but not damage any blocks. This should help making "almost classical" water-based tnt cannons.
NOTE: The list is empty by default, so water gets destroyed with default settings.

(Compiled with RB 1.4.5-R0.2, but might/should still work with earlier versions of CB/MC.)


Expect configuration changes in the future, if in doubt, get the default configuration and check the changes.

Not yet in:

  • Individual fuse ticks for different ways of ignition !
  • Fire
  • More convenient way to use the same sets of resistance or passthrough (or propagate damage) block ids for different settings.
  • Other things...

Issues:
* The preset configuration values are //still// mild guesses (or wild), and need adaption.
* The schedulers are global and not per world, this means if two worlds have lots of explosions at the same chunk coordinates, they will compete for removal due to limits.
* Some global scheduler settings are hidden and not generated with the default configuration. They are included in the Configuration page.