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HII've been trying to make a mini-game using epic glass.2 Players start in a glass tower with 5 floors and a fence across each floor. The floors are thick enough and the glass break limit set so that shooting the ground produces a hole but does not break the entire floor. There is lava under the glass tower.
The winner is the player who survives.
I've noticed that a falling arrow breaks glass. That being an arrow that has already struck something (usually glass) and is now falling, not an arrow that has been shot up and is falling back down.
Would it be possible to use the same fall distance used for players to also apply to arrows so that an arrow has to fall a minimum distance before breaking glass again
I've just tested it and an arrow falling just 1 block will break glass. It should require something like 5-6 (configurable)
This is because I can only check the velocity of an arrow if a player shot it. Once it's already hit something and is falling I can't check it anymore, so by default I just had to allow all of them.
Adding a fall height, I'm pretty sure, isn't the solution here, but I'll definitely be looking into a better way to do this.
Thanks
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