EntityManager
EntityManager
Links
- Download
- Permissions
- Source code
- Please submit suggestions, I love updating this project :)
Commands
- /em reload - Reloads plugin (v5.0 and up)
- /em dump - Generates plugin memory dump (v5.6 and up)
Installation
- Drag and drop the .jar into the plugins directory and restart the server.
General
- Powerful: EntityManager supports a wide range of entity management functionality
- Multi-World: A config file is generated for every world on your server!
- Permissions: Config settings can be overridden by players with permission!
- Logging: Console, player, and admins alerts keep your staff aware!
Mob Management
- Prevent any or all mobs from spawning, or prevent a spawn reason entirely
- Supports "meta", you can block baby zombies and or villager zombies, along with other baby animals too
- Example: 'cow:baby', 'zombie:baby', 'zombie:villager', 'zombie:baby:villager'
Weather and Time control
- Set the time for any world to a specific time and it will always stay that time there
- Settings for permanently disabling thunder and or rain.
Potion Management
- Prevent any potion from being thrown and/or dispensed
- (NEW) Support Minecraft 1.9+
- Works with Potions, Splash Potions, and Lingering Potions
- Use wildcards to block any class of potions easily!
- (NEW) Use PotionManager to modify potion intensity (which determines potion duration)
Dispenser Management
- Easily block any item from being dispensed
- Supports blocking specific potions
Enchantment Management
- Ability to block certain players from enchanting items
- Supports anvils as well as enchantment tables
Experience Management
- Disable experience orbs and/or items from mobs generated from spawners.
- Enforce XP retention when players die.
Spawn Egg Management
- Easily limit who can use (a list of all) spawn eggs
- Option to disable all, then you can manually allow group access via permissions :)
Support
- Contact me for support using nsporillo@gmail.com
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Posted Jan 4, 2013@Waterdust2000
The feature was added into minecraft itself, It can be stopped and i'll probably add it in the next beta.
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Posted Jan 4, 2013@Maximvdw
Without any more information I cannot help you, it does not lock the main thread during tested and haven't heard of any instance where it has until now.
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Posted Jan 4, 2013@alexandercitt
It's possible, but not sure how efficient that'd be...
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Posted Jan 4, 2013I dont get any errors but according to console. Entity Manager stops main thread (using 5.0.2b)
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Posted Jan 4, 2013Still people will exploit it now that they know. Can it be stopped? It wasn't possible in older builds to our knowledge.
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Posted Jan 4, 2013Is it also possible to limit a amount of Entily's within 1 chunk?
Like, only 10 villager's each chunk?
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Posted Jan 4, 2013@Waterdust2000
That is a vanilla feature when you are in creative mode, it's not a duplication.
Disallowed_Reasons are how you can block mob spawns based on their 'Reason', I linked to the valid reasons you can block in the file changelog.
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Posted Jan 3, 2013Users in creative mode with perms denied in pex can still use eggs to dupe pigs an possibly other animals/mobs.
All one needs to do in this mode is walk up to a pig, use the egg on them via right click, an dupe occurs.
EM - 5.0.1 Beta + EM - 5.0.2 Beta & MC - 1.4.6-R0.4 #2589
What is "Disallowed_Reasons:" ??
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Posted Jan 3, 2013@xclucky
Added, the file is in the queue now. If you want to download it now, it's available: http://dev.bukkit.org/server-mods/entitymanager/files/86-v5-0-2-beta/
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Posted Jan 3, 2013@Waterdust2000
I'm going to need more information, please explain how they go about 'duping' mobs as if the bug is legit, it absolutely needs to be fixed.
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Posted Jan 3, 2013@xclucky
nope, it was in the earlier versions of EntityManager, during the rewrite I removed features I thought wouldn't be popular.
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Posted Jan 3, 2013@imilkywayz
Would it be difficult to incorperate?
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Posted Jan 3, 2013@xclucky
Not currently possible, however is certainly an option for future feature additions.
I'll get back to you when it's added.
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Posted Jan 2, 2013@imilkywayz
Alright thanks, but could you please give me a rough explanation on how to do what I was wanting?
Basically, im wanting to disable the natural spawning of animals (chicken, sheep, pig, cow, ocelot, wolf) and make them only spawnable by breeding or mob spawning eggs (and chicken eggs for chickens). Is this currently possible? If not, could you please add this feature?
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Posted Jan 2, 2013@xclucky
Your using a beta build, I'll update the documentation when theres a 5.0 Release
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Posted Jan 2, 2013I know i should post a ticket but, has anyone been able to block splash potions and potions with the following set in the config
Potions: true Splash_Potions: true
I cant get it to block them... :(
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Posted Jan 2, 2013Could I use this to prevent natural spawning of mobs, and only allow mobs spawned by mob spawners and mob eggs? If not, could you please add this?
EDIT: I do still want breeding enabled
EDIT2: Please update your documentation
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Posted Dec 29, 2012@imilkywayz
Then i don't really understand your reply to my comment before:0
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Posted Dec 29, 2012@killertudse
Nope, Case doesn't matter, just word.
PoTion, POTION, potion - all mean the same.
Spash_Potion - Isn't a Material.
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Posted Dec 29, 2012@imilkywayz
So it has to be in caps?