EconomyShopGUI v7.3.0 | Bedrock forms + 26.3 support + Much more
Details
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FilenameEconomyShopGUI-7.3.0.jar
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Uploaded by
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UploadedSep 20, 2026
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Size1.81 MB
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Downloads419
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MD5a5f26cfb44b9430647fa199664010da0
Supported Bukkit Versions
- 26.3
- 26.2
- 26.1
- 26.1.1
- 26.1.2
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.1
- 1.21.2
- 1.21.3
- 1.21.4
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
- 1.16
Changelog
- Added support for MC 26.3 and added all new 117 items to database
- Added support for enchantment additions
- Use per item 'enchanted-variants: true' to add to a base item which if sold to shop using enchantments, the price per enchantment is added to the base item's sell price
- This is now enabled by default inside the weapons, tools and armor shops but disabled by default globally in the config.yml (Requires recreating the individual section files for these shops to have it enabled)
- Enchantment costs are pulled from 'enchant-costs.yml' where it is possible to configure the costs of enchantments to use as a addition on base items
- Costs can either be static by a defined amount, or via a percent calculated on the price of the base item
- Enchantment levels can be a multiplier based on the calculated cost of the enchantment level 1, or a static amount of money
- Wiki link: https://wiki.gpplugins.com/economyshopgui/file-configuration/config.yml#enchanted-variants
- Damaged item variants can now also be toggled on/off per shop item
- Added 'fixed-stack-size' per item option which can only increase/decrease the items amount in the buy/sell screen by a incremental number
- Unlike the 'stack-size' item option which only sets the pre selected stack size, and players could still choose any amount they want
- Added console command to open a transaction screen directly for a player using /shop <section> <player> <item> <buy/sell>
- Menu titles, command/transaction messages and item lore can now also be shown in the players locale using %translation-% placeholders which shows the message in the players locale
- This feature has to be enabled seperately via the config.yml 'use-player-locale' option for it to work (Default is disabled)
- Note that messages which aren't translated into the players language or the language file isn't available, the message will default to the config.yml default or English
- Wiki link: https://wiki.gpplugins.com/economyshopgui/file-configuration/config.yml#per-player-localization
- Added support for bedrock Form UI's for shops (Requires Geyser and Floodgate)
- Bedrock forms are only shown to bedrock players
- Config option to only show bedrock forms for toutch screen devices like iOS or Android devices
- Support for JsonShopForms for bedrock which makes regular forms look like a grid
- See more info here: https://gpplugins.com/plugin/jsonshopforms
- Supports every inventory size (Unlike regular Geyser inventory's only support a half/full sized inventory)
- Inventory's do not get scrambled on smaller devices
- Easy support for custom GUI textures (Just like ItemsAdder/Nexo font glyphs in titles)
- Easy support for custom item textures
- Items support stack sizes and durability bars, unlike regular forms which use plain item images as the icon
- A grid style instead instead of the list view of regular forms
- Supports 3D styled block icons by using a custom icon renderer (Just like actual chest inventory's)
- No floating chest above the player when the shop is open
- Added per section, per shop page and per menu titles support to set the title of the inventory for bedrock players only
- Allowing for example different UI overlays based on the title for bedrock players compared to the UI for java players
- Wiki link: https://wiki.gpplugins.com/economyshopgui/file-configuration/sections.yml#bedrock-title
- Added support for specific bedrock texture setting per shop item
- Used to set the texture of the item when using proxy servers
- Renamed CoinsEngine to ExcellentEconomy internally
- Config economy providers, multiple shop item buy/sell prices and currency format overrides will auto update from CoinsEngine to ExcellentEconomy when updating plugin
- Updated language files from Crowdin, thank you to all contributers that have helped: https://crowdin.com/project/economyshopgui/activity-stream
- Added Chinese Traditional, Hong Kong translation files
- Renamed lang-cz.yml to lang-cs.yml (Will be automatically renamed when updating)
- Renamed lang-jp.yml to lang-ja.yml (Will be automatically renamed when updating)
- Items that only had the item_name and no custom name specified would default to the material name in the transaction message even if use-item-name in config was enabled
- Checking if item has specific component data for 1.20.5+ servers
For developers:
- Added API methods to log transactions to the database of EconomyShopGUI via external plugins
- Added API methods to open a transaction screen for a specific item for a player
- Deprecated #purchase/sellItem() methods added since API v1.11.0-b.1 in favor of new methods using extra transactionType param instead used for logging