Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jul 16, 2012added to tickets.
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Posted Jul 16, 2012When I updated this plugin, I got this: http://teamshenep.com/u/GGQxuD.png So I deleted everything, and put in the new files. It did not make this error go away. Do I also need to update the dynmap-factions files?
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Posted Jul 15, 2012Super plugin :) Just have a quick question. How do I stop everyone having access to dynmap commands ingame?
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Posted Jul 15, 2012@FireVisor
permission are
•dynmap.marker.movehere - allows /dmarker movehere
• dynmap.marker.update - allows /dmarker update
• dynmap.marker.delete - allows /dmarker delete
• dynmap.marker.list - allows /dmarker list
• dynmap.marker.icons - allows /dmarker icons
• dynmap.marker.addset - allows /dmarker addset
• dynmap.marker.updateset - allows /dmarker updateset
• dynmap.marker.deleteset - allows /dmarker deleteset
• dynmap.marker.listsets - allows /dmarker listsets
• dynmap.marker.addicon - allows /dmarker addicon
• dynmap.marker.updateicon - allows /dmarker updateicon
• dynmap.marker.deleteicon - allows /dmarker deleteicon
• dynmap.marker.addarea - allows /dmarker addarea
• dynmap.marker.updatearea - allows /dmarker updatearea
• dynmap.marker.deletearea - allows /dmarker deletearea
• dynmap.marker.listareas - allows /dmarker listareas
• dynmap.marker.addline - allows /dmarker addline
• dynmap.marker.updateline - allows /dmarker updateline
• dynmap.marker.deleteline - allows /dmarker deleteline
• dynmap.marker.listlines - allows /dmarker listlines
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Posted Jul 15, 2012Hi!
This is an awesome plugin...
I've tried to browse the wiki, but I can't find anywhere any info on how to allow dmarkers for non-op players. Someone please help...
If you're not op on the server you only get the help screen when trying to give /dmarker commands... ...I don't trust my friends with OP, but want them to be able to add markers.
Thanks!
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Posted Jul 12, 2012Ive noticed that all screenshots of the map itself are 3D When I load Mine it is just 2D. What can I do differently to change this
Ok well I figured that out but how do you make it nice and clear like the example screenshot?
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Posted Jul 11, 2012@lorenzo_p
fixed, was just an outdated config. thanks mike, it's working great!
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Posted Jul 11, 2012@Slushy11995
@urbels
I just updated dynmap and I'm seeing the same problem now. I've already cleared my cache, and updated the files for the plugin, and deleted all the tile images and started a fullrender.
edit: also, I wasn't sure I was able to click the map buttons at first. I thought the selected map used to be highlighted. it might have something to do with the problem, but the maps don't get highlighted either. http://mc.poixson.com/dynmap/
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Posted Jul 10, 2012@Slushy11995
Try to clean up browsers cache or open in another web browser. Same?
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Posted Jul 10, 2012I thought i saw this option in the past but is there a way to make players hidden by default an type /dynmap show to reveal themselves? if so how?
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Posted Jul 10, 2012Hello. My server IP is s6.cloudcrafting.com:9883 so it has a designated port. I have tried changing the tcp port in configuration to one that is not taken by another server using same site but i can only access directory files. I also changed it to match my server port of 9883. How do i set this up to where my map is shown and not the directory
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Posted Jul 10, 2012I have a problem with markers on my map. I created few of them but they became invisible on the map after refreshing page. I can't see them on map anymore, neither I can find them in any folder or file - but they exist, if I write command /dmarker list I can see list of all of them. Any idea what could I do wrong?
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Posted Jul 10, 2012i will hide the webchat and the balloontips but I do not know how in version 0.39 i set allowwebchat to false and hidewebchattip to true and i add allowballoontip and set it to false and it works in version 0.40 it wont work
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Posted Jul 9, 2012Hello,
Dynmap was working perfectly until a few days ago. Now, when i open up the url, it goes to it, but only shows black. I 've tried rendering and restarting. nothin yet
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Posted Jul 9, 2012Whenever I put it in it just comes up with a pages saying "DIRECTORY". Do I need to ask my host to open another port for me?
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Posted Jul 9, 2012Is it possible to add "virtual worlds" to the worlds list?
I would like to list each players claims on the rightside menu listed with the worlds. When clicked, it would show only that players claim (griefprevention). I know there is a griefprevention addon to dynmap but that only highlights the whole world map. If there is a virtual worlds addon to dynmap, that would be awsome.
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Posted Jul 9, 2012@samp1800
1st thing, localhost means only people on your lan network (people connected tpo your router) will be able to see it. 2 Make sure you portforwared port 8123. 3 give players your server ip with :8123 at the end (ie. 88.111.56.72:8123)
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Posted Jul 9, 2012WHY CANT OTHER PEOPLE CONNECT!!! IM THE ONLY ONE WHO CAN CONNECT USING LOCALHOST
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Posted Jul 9, 2012WHY CANT OTHER PEOPLE CONNECT!!! IM THE ONLY ONE WHO CAN CONNECT USING LOCALHOST
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Posted Jul 9, 2012Is it possible to move the tiles to somewhere else like another machine or directory? We have access to a CDN, if possible then I would like to make use of it to relieve resource usage on the server. No biggy, but I just figured that it may make things run even better.