v .8.0
Details
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FilenameDynamicEconomy.jar
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Uploaded by
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UploadedMar 3, 2012
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Size135.25 KB
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Downloads723
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MD5cb4b3b8491f077a9e15d04dbc230982d
Supported Bukkit Versions
- CB 1.1-R6
Changelog
Many feature additions
- Added Multi-World Support
- You now have the option of enabling DynamicEconomy in only one world.
- So, for those of you using MultiVerse and have a specific world for trading/economy, you can now set DE to only work in that world.
- To do so, change the dynecon-world field in config.yml to the name of the world, instead of the default entry, world
- For those of you who don't use Multi-World support, this shouldn't affect you if the name of your world is world
- If it isn't world, change the dynecon-world field to your world name.
- Added custom currency symbol support
- Change the currency-symbol field in config.yml to your currency, and it'll appear in DE chat outputs
- You can use color codes such as &2 and &f
- Added custom messages feature
- New messages.yml lets you change some standard DE messages to your own, custom messages.
- Currently supports 32 messages.
- Color code support!
- Added Random Events!
- Three new config.yml field:
- enable-random-events : self-explanatory. enable or disable
- random-event-interval : The interval, in minutes, between which random events will attempt to execute
- random-event-chance : A value between 0 and 1, percentwise, that will determine if a random event will occur. If (1), then the event will always occur every random-event-interval. If it's 0, random events will never occur. Any value in between gives it some chance.
- New file: randomevents.yml
- All events go under the events section
- I provided two examples, but this component is entirely for you to come up with ideas and customize!
- Simply follow the examples I've provided, as so:
- When you add an event, make the event name like my examples (event4, event 6).
- Description will be sent to all users if the event occurs.
- Item is the item that will be affected by the event
- Change is whether the price will decrease or increase. If set to "+", price will increase. If set to "-" price will decrease. Keep in mind, that if the supply decreases, price should increase, and opposite likewise. However, if demand increases, then price increases
- Percent is either true or false. If true, it'll interpret the price change as a percent. If false, it'll interpret the price change as a static value.
- Amount is the price change. If you have percent to true, this should be between 0 and 1 (a percent why which to change the price by). If you have percent to false, this can be any value by which the price will change. If the price goes beyond the floor or ceiling, it'll cap at the floor or ceiling, so don't worry.
- Three new config.yml field:
* Pistons and Stickypistons, when sold, do not get removed from inventory. I recommend putting them on the banned list until this is fixed!