This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
I use both MythicMobs and DynamicDifficulty on my server. They work well together, although MythicMobs has a level system that would work perfectly with DynamicDifficulty. You could create mos that gain custom abilities as the difficulty increases, which would open up a lot of possibilities. I don't code plugins, but it should be not too difficult to implement since there's an API.
How it should work: An options is added to the default player config file at the top, while each custom mob is shown below the vanilla ones.
scaleMMMobs: (boolean, defaults false) #Vanilla blaze: setting: auto ... #MythicMobs CustomMob1: setting: auto manualPerformanceLevel: (MM level) autoPerformanceLevel: (MM level) maxIncrement: 1 minLevel: (MM level, defaults to 0) maxLevel: (MM level) twicePower: (MM level) CustomMob2: setting: auto ...
The minimum and maximum levels are used to set the boundaries of how far the scaling will take effect. twicePower tells the plugin where 200% power is, which is probably needed to scale properly.
Link to the plugin here: https://www.spigotmc.org/resources/mythicmobs.5702/
I made a suggestion on their forum also. http://mythicmobs.net/forum/viewtopic.php?f=12&t=349
To post a comment, please login or register a new account.