MythicMobs Integration #8


  • New
  • Enhancment
Open
Assigned to _ForgeUser12526945
  • _ForgeUser10663501 created this issue Nov 1, 2015

    I use both MythicMobs and DynamicDifficulty on my server. They work well together, although MythicMobs has a level system that would work perfectly with DynamicDifficulty. You could create mos that gain custom abilities as the difficulty increases, which would open up a lot of possibilities.
    I don't code plugins, but it should be not too difficult to implement since there's an API.

    How it should work:
    An options is added to the default player config file at the top, while each custom mob is shown below the vanilla ones.

    scaleMMMobs: (boolean, defaults false)
    #Vanilla
    blaze:
      setting: auto
    ...
    #MythicMobs
    CustomMob1:
      setting: auto
      manualPerformanceLevel: (MM level)
      autoPerformanceLevel: (MM level)
      maxIncrement: 1
      minLevel: (MM level, defaults to 0)
      maxLevel: (MM level)
      twicePower: (MM level)
    CustomMob2:
      setting: auto
    ...
    

    The minimum and maximum levels are used to set the boundaries of how far the scaling will take effect.
    twicePower tells the plugin where 200% power is, which is probably needed to scale properly.

    Link to the plugin here:
    https://www.spigotmc.org/resources/mythicmobs.5702/

    I made a suggestion on their forum also.
    http://mythicmobs.net/forum/viewtopic.php?f=12&t=349

  • _ForgeUser10663501 added the tags New Enhancment Nov 1, 2015

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