Dwarves vs Zombies
Ever wanted to play DvZ, but you couldn't either because Rob hosts it at the wrong time for you or you never get chosen? Now you can host your own Games using this plugin! Or you can change to configs to have your very own DvZ.
Your just a player searching for a server?:
Checkout these public servers hosted by the community:
Forum for Servers
What is Dwarves vs Zombies:
Idea by "Rob" http://twitter.com/#!/urealms (Tutorial):
Explanation Image -
Video by Rob
Features:
- Automated Games with World resets
- Completly customizable Dwarf und Monster classes
- Special Spell Items with Manasystem
- Changable Block drops/Break Blacklists and Blockchanges
The two default versions: You can change most of these things in the config.
| "Old DvZ" | "New DvZ" | |
|---|---|---|
| Dwarf classes | Builder, Alchemist, Blacksmith and Tailor | Builder, Lumberjack and Blacksmith |
| Monster classes | Zombie, Skeleton, Creeper, Wolf, Spider, IronGolem, SnowGolem, Broodmother, Cat and Enderman | Zombie, Skeleton and Creeper |
| "Special features" | ... | Quarry, Infinite Cake, ... |
| "Tutorial" | Explanation Image | Video |
WARNING: Version 1.4 changed the way the Plugin needs to be Setup, please read the instructions carefully!

The Sourcecode is available on github: https://github.com/andre111/Dwarves-vs-Zombies
Current Version:
v.1.7.1 - For Changelog see the download page.
NYI:
- Dragon AI - I'm not sure if I will ever be able to do it :(
Incompatible plugins:
- LWC(only when used in the gameworld) - causes huge memory leaks, currently trying to get in contact with the author to see what I/he can do.
Support Dwarves vs Zombies:
You can support DvZ by donating(The button on the topright corner of this site).
Disclaimer
show_andre111_tag:
This Plugin displays my name as "andre111 the Plugin Author" in chat by default.
If you don't want this you can simply disable it with the "show_andre111_tag" config option.
Metrics:
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/





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Posted Apr 22, 2013@thekillerofevil
Please create two tickets. One for the bug and one for your suggestion.
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Posted Apr 21, 2013Also, do you think you could add per class permissions? So that you could have a VIP functionality?
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Posted Apr 21, 2013Thank you for fixing automation! Biggest bug I see is that if you try and use a map in the end, it won't work. It just puts you in a random world.
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Posted Apr 21, 2013@And_S
Don't now. It might be.
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Posted Apr 21, 2013@mscrewsz
I will upload it soon(1 hour maybe?), but thenI uploaded it allready, but now it will take a while until the Bukkit staff approves the download.edit: Am I allowed to post an "needs approval" link, when i write it is not yet approved by the Bukkit staff?
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Posted Apr 21, 2013@And_S is it going to be updated today? Can't wait :) Btw I get this warning sometimes when I start the game:
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Posted Apr 20, 2013@thekillerofevil
Please also look at your tickets...
I wrote a comment stating that it will be fixed in 1.5.1 (comming tomorrow)
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Posted Apr 20, 2013@And_S
I created the ticket. It would be nice if either the automation or this could be fixed relatively soon so I can put my server online.
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Posted Apr 20, 2013@Thunder_Strike
the same way a command block does is with @r
or use the way of Java using:
import java.util.Random
(or something like that)
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Posted Apr 20, 2013@And_S
Ok nice can't wait :P
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Posted Apr 19, 2013@thekillerofevil
Well ok, please create a ticket so your problem doesn't get lost.
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Posted Apr 19, 2013Hey man. I was wondering how you do the random choosing of classes.
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Posted Apr 19, 2013Just tested. I added the stop command in the run on end, and as expected, it stops the server as soon as everything is enabled. That is the only thing I've edited in the config file, so it obviously isn't working. I'm not stupid for saying that it isn't working.
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Posted Apr 19, 2013Hmm let me do some testing on another server.
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Posted Apr 19, 2013@mscrewsz
This will be changed in 1.5.1 (Plugin Version), it will be uploaded in 2-3 days.
Then you can set chat pre and suffixes per class
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Posted Apr 19, 2013@And_S
Already fixed it :) But I do have a problem with the dwarf and monster names. In game it looks like this: <mscrews> Dwarf> what I want is this: <mscrews Dwarf>
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Posted Apr 19, 2013@thekillerofevil
The start event is called, when the countdown starts, but never when the plugin is enabled.
Are changing anything else?
I tried it and it is working as intended.
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Posted Apr 19, 2013@mscrewsz
I cann't help you, I'm not changing anything with monsterspawning. You problem must be elsewhere.
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Posted Apr 19, 2013Somehow mobs are spawning. How do I disable that? I've set the difficulty on peaceful. Edit: Nevermind fixed it.
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Posted Apr 19, 2013@And_S
The on start and on end commands run when the plugin is enabled, not at the beginning and end.
With automation, it sends everyone back to the lobby and won't auto join people back, so you must not only wait like 5 minutes for the game to reenable itself, but then someone had to do /dvz join for the game to get started.
I just need the server to restart upon completion of the game, since ill only be using one map temporarily until bugs are fixed.