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Zimp I know you were looking into the whole block load priority. I thought of another possible enhancement that may assist in loading larger dungeons.
Would it be possible to exclude defined block types from the reload script on a per dungeon basis? Say if you have a massive underground cave, and you know people are not able to break blocks, then you could exclude stone altogether since it should never change.
With very simple yet large dungeons sometimes the only thing that needs to reload are chests.
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