v0.7.4

Details

  • Filename
    DungeonBuilder.jar
  • Uploaded by
  • Uploaded
    Sep 4, 2011
  • Size
    89.09 KB
  • Downloads
    579
  • MD5
    cd82e9893a737c0396faf18df0111bee

Supported Bukkit Versions

  • CB 1060

Changelog

Version 0.7.4 (9/4/2011)

  • There is now a 60 second timeout for players who leave the server while in a dungeon. If they do not rejoin before the timeout expires the will be booted from the dungeon the next time a player attempts to start it.
  • Added support for superperms. See Configuration for information on how to enable.
  • Added support for creating script triggers. These are locations in the dungeon that will call a particular script function. See scripting documentation for more information
  • There is a new configuration setting that allows you to configure respawn priority when a player dies in the dungeon, or disable it altogether. See Configuration for more information.
  • Added support for dungeon templates. This will allow you to create a dungeon file that can be exported to other servers or loaded by other players. See Command Listing for further information.
  • Fixed some logic errors in how blocks were sorted and loaded. This should fix some issues with torches and other attachable objects not loading properly.
  • There is a new argument for deleting the dungeon that allows you to clear the dungeon before deleting.

Version 0.7.3 (8/28/2011)

  • Added a new optional parameter to the /addMonsterTrigger command to create triggers larger than one block in size.
  • The type attribute for adding monster spawnpoints now accepts any CreatureType value.
  • Added save point functionality, this includes the following three new commands:
    • /addSavePoint
    • /removeSavePoint
    • /listSavePoints
  • Added /continueDungeon command which will teleport the player back into the dungeon they are currently running.

Version 0.7.2 (8/23/2011)

  • Players who die inside dungeons will respawn at the dungeon starting location
  • Players who quit and rejoin the game will not be kicked out of the dungeon
  • For party sizes of one it will no longer lock down the dungeon to whoever steps on the teleporter first.
  • Fixed an issue where players who used /leaveDungeon were not properly flagged as no longer in the dungeon
  • Fixed an issue where dungeon triggers were not reset when players leave using /leaveDungeon