Getting some problems with the latest build, People are getting world scramble (drunk effect i think) when it isn't even on my effects list, and it DOESNT GO AWAY!!! need fix asap!
edit; effect 5 is causing the drunk chat scramble
The newest version that you have released V0.8 resets the config everytime the server is restarted. Config messages are
DrugMeUp: Enabling DrugMeUp v0.8
DrugMeUp: v0.8 Enabled!
DrugMeUp: Config Regenerated! Update to your liking again.
This happens every time the server is restarted and if you try to edit the config to your own drug ID's a reload or restart will reset them to the default config. I have also submitted a ticket on this issues, I figured it was pretty important so I should post it in both places.
I finished the code for the configurable effect power/time for each effect. I'm just changing some code up a bit more and I'll release it. (maybe tomorrow)
That is fine, as long as the updates keep coming. I have the patience of an ent when it comes to these sorts of things. (Well, I exaggerate, but you get the idea.)
17:35:33 [SEVERE] Could not pass event PlayerInteractEvent to DrugMeUp v0.8
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:
26)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464)
at org.bukkit.craftbukkit.v1_5_R3.event.CraftEventFactory.callPlayerInteractEvent(Cr
aftEventFactory.java:186)
at net.minecraft.server.v1_5_R3.PlayerInteractManager.interact(PlayerInteractManager
.java:371)
at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:631)
at net.minecraft.server.v1_5_R3.Packet15Place.handle(SourceFile:58)
at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:192)
at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:109)
at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35)
at org.spigotmc.MultiplexingServerConnection.b(MultiplexingServerConnection.java:72)
at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:583)
at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:227)
at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:472)
at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:404)
at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)
Caused by: java.lang.NullPointerException
at me.giinger.dmu.PlayerListener.gatherEffects(PlayerListener.java:240)
at me.giinger.dmu.PlayerListener.onPlayerInteract(PlayerListener.java:64)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java
:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
... 17 more
Gosh, yes. I'm sorry. I meant for that to be in this update but I've been really busy lately so this was mainly just a bug fix update. I promise I'll have that feature for the next update.
Have you considered making a config option to set the strength of each drug? It's very important, especially since the speed effect by default is so fast that it's practically unusable.
Edibles / Drinks can now be drugs (No extra configuration needed, just put the ID for the edible drug, You must be couching to use the drug still, but the difference is that you have to actually eat it)
Updated:
Major code update (Thanks ProjectBarks)
Hopefully fixed the heart attack bug
Block placing timer (You can build when on drugs now)
Built for latest CraftBukkit Recommended Build
BACKUP THE DRUG IDs IN YOUR CONFIG, IT WILL REGENERATE THIS UPDATE.
Chill bro. There was a PR I merged on github a little while ago. I've been busy with tests lately so I haven't had much time. I'll release it when I make a few more small changes to the code. I have my last test Tuesday so I'll release an update either that day or sometime within the week.
I have a suggestion that would make this more cool than it already is, if you added a configurable time to each drug, like drugtime: 120(in seconds) or drugtime: 500(in seconds which is a more realistic high)
There is no ticket option. This is a very large error. I fell that this may be caused by new verions of bukkit breaking APIs. It is saying the plugin is trying to send illegal values for entity health. It should give a value from 0-20, not negative or 21+. I hope this is a simple patch.
== Very Large Error with DrugMeUp ==
On my server i have been having an error with drugs on my drug world. When you take drugs you are then unable to place blocks on any world on my server. The only way i found to temporarily fix this is to reload the server. This only works until you use drugs again. Please help me fix this large problem, and if you would like to see what i'm talking about join my server IP: VelanorCraft.net Once you join go into the Drug world and use a drug, then try placing a block. It does not even allow me, the owner to place blocks, i'm op, and have every permission.
It would be cool to see a plugin where all the drugs actually had positive effects a long with possible negative side effects as well as addiction (such as in Fallout)
I need the plugin: DrugMeUp to add a few modifications for me:
All potion effects can be added to a drug
Configurable time set for each effect
Addiction (use pills pink and purple dye to take away addiction and take away effects.)
Rollback Post to RevisionRollBack
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Posted Jun 22, 2013Getting some problems with the latest build, People are getting world scramble (drunk effect i think) when it isn't even on my effects list, and it DOESNT GO AWAY!!! need fix asap! edit; effect 5 is causing the drunk chat scramble
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Posted Jun 22, 2013Version 0.8.1
Added:
Updated:
BACKUP THE DRUG IDs IN YOUR CONFIG, IT WILL REGENERATE THIS UPDATE.
------------------------Just waiting on BukkitDev staff to accept the file.
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Posted Jun 22, 2013The newest version that you have released V0.8 resets the config everytime the server is restarted. Config messages are
DrugMeUp: Enabling DrugMeUp v0.8
DrugMeUp: v0.8 Enabled!
DrugMeUp: Config Regenerated! Update to your liking again.
This happens every time the server is restarted and if you try to edit the config to your own drug ID's a reload or restart will reset them to the default config. I have also submitted a ticket on this issues, I figured it was pretty important so I should post it in both places.
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Posted Jun 21, 2013@Typical_Name
I finished the code for the configurable effect power/time for each effect. I'm just changing some code up a bit more and I'll release it. (maybe tomorrow)
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Posted Jun 21, 2013@Giinger
That is fine, as long as the updates keep coming. I have the patience of an ent when it comes to these sorts of things. (Well, I exaggerate, but you get the idea.)
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Posted Jun 21, 2013@DanniDorrito
Create a new ticket (yes, finally got tickets set up :P) and include that error and your config.yml.
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Posted Jun 21, 2013I updated today and got this error:
17:35:33 [SEVERE] Could not pass event PlayerInteractEvent to DrugMeUp v0.8 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java: 26) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464) at org.bukkit.craftbukkit.v1_5_R3.event.CraftEventFactory.callPlayerInteractEvent(Cr aftEventFactory.java:186) at net.minecraft.server.v1_5_R3.PlayerInteractManager.interact(PlayerInteractManager .java:371) at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:631) at net.minecraft.server.v1_5_R3.Packet15Place.handle(SourceFile:58) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:192) at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:109) at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35) at org.spigotmc.MultiplexingServerConnection.b(MultiplexingServerConnection.java:72) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:583) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:227) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:472) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:404) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NullPointerException at me.giinger.dmu.PlayerListener.gatherEffects(PlayerListener.java:240) at me.giinger.dmu.PlayerListener.onPlayerInteract(PlayerListener.java:64) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java :43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 17 more
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Posted Jun 20, 2013@Typical_Name
Gosh, yes. I'm sorry. I meant for that to be in this update but I've been really busy lately so this was mainly just a bug fix update. I promise I'll have that feature for the next update.
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Posted Jun 20, 2013Have you considered making a config option to set the strength of each drug? It's very important, especially since the speed effect by default is so fast that it's practically unusable.
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Posted Jun 20, 2013Version 0.8
Added:
Updated:
BACKUP THE DRUG IDs IN YOUR CONFIG, IT WILL REGENERATE THIS UPDATE.
--------------------Just waiting on Bukkit to approve the update :)
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Posted Jun 16, 2013@UnDrac
Chill bro. There was a PR I merged on github a little while ago. I've been busy with tests lately so I haven't had much time. I'll release it when I make a few more small changes to the code. I have my last test Tuesday so I'll release an update either that day or sometime within the week.
@Compu_Serv
I'm pretty sure that's happening because of the heart attack effect. I'll have to change that up a bit for the next update.
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Posted Jun 7, 2013I have a suggestion that would make this more cool than it already is, if you added a configurable time to each drug, like drugtime: 120(in seconds) or drugtime: 500(in seconds which is a more realistic high)
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Posted Jun 7, 2013Is this plugin actually maintained by someone? at least a reply saying "Sorry but I don't have time to fix it now" or "I'm too lazy".
The only thing we demand is that someone give us a status of the plugin's development -_-
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Posted Jun 3, 2013There is no ticket option. This is a very large error. I fell that this may be caused by new verions of bukkit breaking APIs. It is saying the plugin is trying to send illegal values for entity health. It should give a value from 0-20, not negative or 21+. I hope this is a simple patch.
My post may be deleted, its posted below.
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Posted May 21, 2013@Velanoris
If you would have read my post we both have the same problem. Any info about a future fix for this?
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Posted May 21, 2013== Very Large Error with DrugMeUp == On my server i have been having an error with drugs on my drug world. When you take drugs you are then unable to place blocks on any world on my server. The only way i found to temporarily fix this is to reload the server. This only works until you use drugs again. Please help me fix this large problem, and if you would like to see what i'm talking about join my server IP: VelanorCraft.net Once you join go into the Drug world and use a drug, then try placing a block. It does not even allow me, the owner to place blocks, i'm op, and have every permission.
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Posted May 20, 2013This comes up whenever someone uses a drug
http://pastebin.com/aP4baFy6
Drugs and drug effects work but as soon you use any of the drugs you can't place any blocks.
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Posted May 18, 2013It would be cool to see a plugin where all the drugs actually had positive effects a long with possible negative side effects as well as addiction (such as in Fallout)
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Posted May 14, 2013@flexxje
If you use Spoutplugin and Spoutcraft, you can create custom items with which to make into drugs :).
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Posted May 13, 2013I need the plugin: DrugMeUp to add a few modifications for me:
All potion effects can be added to a drug Configurable time set for each effect Addiction (use pills pink and purple dye to take away addiction and take away effects.)