Dragon Escape
Dragon Escape
Some of you might know this minigame (if they watch SkyTheKid), but the goal here is to jump through a map which is being destroyed by a following dragon behind the players. If you fall, you lose.
This project is continued here: http://dev.bukkit.org/bukkit-plugins/escape-mob/
Setup
- Set the main lobby at the beginning: /de setmainlobby [name]
For each new arena:
- Create a new arena with /de createarena [name]
- Build a waiting lobby and do /de setlobby [name]
- Set the spawn (players + dragon spawn here): /de setspawn [name] Attention: You need to face to the finishline!
- Set the finishline: /de setfinish [name]
- Set two or more flypoints: /de setflypoint [name] Attention: You need more than one flypoint!
- Setup the boundaries /de setbounds [name] [low/high] Attention: You need to set both low and high boundaries.
- Save the arena with /de savearena [name]
- Create a join sign: 1st line: DragonEscape; 3rd line: [arenaname]
Commands/Permissions
| Command | Description | Permission |
|---|---|---|
| /de createarena [name] | creates a new arena | dragonescape.setup |
| /de setlobby [name] | sets the waiting lobby for a new arena | dragonescape.setup |
| /de setspawn [name] | sets the spawn (dragon/players) | dragonescape.setup |
| /de setfinish [name] | sets the finishline | dragonescape.setup |
| /de setbounds [name] [low/high] | sets boundaries for the arena | dragonescape.setup |
| /de setmainlobby | sets the main lobby | dragonescape.setup |
| /de setflypoint | sets a new flypoint | dragonescape.setup |
| /de removeflypoint | removes a flypoint | dragonescape.setup |
| /de savearena [arena] | saves the arena after you set the boundaries | dragonescape.setup |
| /de removearena [name] | removes an arena | dragonescape.setup |
| /de join [name] | joins a game per command | |
| /de leave | leaves the game | |
| /de start [name] | forces an arena to start | dragonescape.start |
| /de reload | reloads the config | dragonescape.reload |
| /de list | lists all arenas | dragonescape.list |
| /de endall | ends all running dragonescape tasks, if something bad happens | dragonescape.end |
| /de setmaxplayers [arena] [count] | sets max players of an arena | dragonescape.setup |
| /de setminplayers [arena] [count] | sets min players of an arena | dragonescape.setup |
Creating join signs requires dragonescape.sign.
Config
config: auto_updating: true # I recommend you to set that to true for bugfix releases etc. start_countdown: 5 # seconds to wait before starting a game default_max_players: 4 # max amount of players that can join and will be used as a default default_min_players: 3 # amount of players required to start a game and min amount of players that will be used as a default use_economy_reward: true # if set to true, the winner get the money reward, if false, the item reward money_reward_per_game: 30 itemid: 264 itemamount: 1 use_command_reward: false # will execute the following command as a reward, if set to true command_reward: pex user <player> group set DragonPro start_anouncement: true # enables server broadcasts strings: saved: arena: '&aSuccessfully saved arena.' lobby: '&aSuccessfully saved lobby.' finish: '&6Successfully saved finishline.' spawn: '&6Successfully saved spawn.' setup: '&6Successfully saved spawn. Now setting up, might &2lag&6 a little bit.' removed_arena: '&cSuccessfully removed arena.' not_in_arena: '&cYou don''t seem to be in an arena right now.' config_reloaded: '&6Successfully reloaded config.' arena_is_ingame: '&cThe arena appears to be ingame.' arena_invalid: '&cThe arena appears to be invalid.' arena_invalid_sign: '&cThe arena appears to be invalid, because a join sign is missing.' arena_invalid_component: '&2The arena appears to be invalid (missing components or misstyped arena)!' you_fell: '&3You fell! Type &6/de leave &3to leave.' you_won: '&aYou won this round, awesome man! Here, enjoy your reward.' starting_in: '&aStarting in &6' starting_in2: '&a seconds.' arena_full: '&cThis arena is full!' starting_announcement: '&aStarting a new DragonEscape Game in &6' started_announcement: '&aA new DragonEscape Round has started!' winner_announcement: '&6<player> &awon the game on arena &6<arena>!' noperm: '&cYou don''t have permission.'
Preview

Youtube
[PORTUGUESE] Thanks to AbsintoJ: link.
[GERMAN] Plugin tutorial: link.
Upcoming Versions
Check out http://dev.bukkit.org/bukkit-plugins/escape-mob/#w-upcoming-versions .
Additional Information
This plugin uses hidendra's Metrics system to send server related information like player count, java/bukkit/plugin version etc. to the official MCStats servers. You can disable this (it would be very harsh >:( ) in the config.yml in plugins/Updater/.
The source code can be found at this github repo.
Have fun :)
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Posted Feb 28, 2014@instancelabs
I think the damage still continue, but it shouldn't tell the person who has took full damage to die, that they have won lol!
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Posted Feb 28, 2014@YanPerez
wow can you give me thats map Please i am not a good builder :( send pm to me the download link please add me on Skype also : mayed5011 <
my Skype-
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Posted Feb 28, 2014@instancelabs
Please I want to help== Please i want to help ==
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Posted Feb 27, 2014When I join a game. There's no dragon spawning behind or ontop. Is this a bug?
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Posted Feb 27, 2014Ok, I'il try. When I do /de savearena all horses despawn in the other worlds of the server ... I don't know if it's the plugin or a minecraft bug.
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Posted Feb 27, 2014@elkidz
Set more flypoints in curves, if it's unrealistic for you. The blocks are breaking in the direction the dragon is looking (north, south, west, east), northeast etc. not implemented yet.
@YanPerez
Yeah looks like a bug. Try setting more flypoints around, maybe that'll help :)
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Posted Feb 27, 2014when I put the second /de setflypoint the side and just a line break
screenshot: http://gyazo.com/0e1c5809e0127a2f14c0cc7da0a0a592
because it goes sideways?
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Posted Feb 27, 2014I have tested v1.1 and the dragon isn't breaking the blocks correctly in some positions and low fps . Dragon flying is a bit unrealistic. o.o If you know what I mean.
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Posted Feb 27, 2014@YanPerez
Do you mean that if you set a flypoint beyond the boundaries, the dragon will still break the map?
@McShroom
I'd set a invincible flag (worldguard) for now, but I'll disable any damage in the next version.
@ChronnosKaiak
Did you set any flypoints (if you use v1.1)? Also, maybe the finish is misplaced?
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Posted Feb 27, 2014Creator a bug when I put the first /de setflypoint [arena] the dragon goes well but when I others (setflypoint) the dragon going across a line break i nomas no breaks that map?
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Posted Feb 27, 2014I was running this by myself trying my parkour, i fell in lava which killed me, it spawned me back to sign lobby and then told me i had won. which is a problem lol!
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Posted Feb 27, 2014Hi, I'm having difficulties when it finishes counting the waiting dragon, the game simply sets the player who is in front as the winner and send everyone back to the lobby. Thank you for sharing this game. help me!
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Posted Feb 27, 2014@McShroom
Any errors in console? Maybe you forgot to set flypoints (if you are using v1.1).
@dinochrisyy
I'll include that, thanks :)
@DouglasGamerz
Not yet, sorry.
@krefix
You mean after the dragon flew to the finish? Then that's normal behaviour, the game should end then :)
@YanPerez
Yes, I'll include a scoreboard soon :)
@mayed505
Well, he contributed to the github repo. ;)
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Posted Feb 27, 2014@instancelabs but i want to test with you no matter what you do to me please i want to join test group i just want to help because no one wants me to test their plugin i want to be like @ghac
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Posted Feb 26, 2014when I was dying on the map you can put a /de setmainlobby ? You can also put scoreboard in a game :)?
pd: translated from google translate my languaje is spanish
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Posted Feb 26, 2014Hey so i just got the plugin and did everything normal. But when i go to play the game after the dragon flies past part of the map it just kills the other person. (And no the person does not die, it automatically ends the game) PLEASE HELP ME!!!
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Posted Feb 26, 2014Português: Oi Não o plugin não funciona na Versão 1.6.4 ? English: Hi Not the plugin does not work in version 1.6.4?
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Posted Feb 26, 2014hey man! Awesome plugin! Maybe make the dragon gain speed once he starts going after about 5-8 seconds. Would be cool.
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Posted Feb 26, 2014In lobby it counts down, then it just keep says round starting, any idea?
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Posted Feb 26, 2014@elkidz
@McShroom
@MikaelMeira
Yeah, you guys are right. Will add that! :)