Dominion 0.4.0

Details

  • Filename
    Dominion.jar
  • Uploaded by
  • Uploaded
    Aug 8, 2013
  • Size
    225.57 KB
  • Downloads
    462
  • MD5
    f73945abb09b37d2c6c3b90b984979e1

Supported Bukkit Versions

  • CB 1.6.2-R0.1

Changelog

Update Changes:
+ Spells can now be cast with a default of 19 spells to choose from comprised of 7 buffs, 6 curses, and 6 utilities.
+ Configuration files - General, Buildings, Units, Spells
+ General configurations includes biome benefits.
+ Spells config is dynamic, allowing for personal spells to be created using existing spell effects.
+ Database now self-verifies itself, so deleting the .db file will no longer be necessary if something big has changed.
+ "Data" command includes units and spells information.
+ Potatoes have been added to the possible output of a farm. No biome benefits or penalties apply yet.
+ Some simple feedback messages for existing commands.
~ Some major buildings bugs have been fixed. Multiple buildings won't conflict with each other anymore.
~ Upkeep bug fixed such that wealth is stolen as intended.
~ "Create" admin command now sets the owner of the building to the owner of the settlement its built in and the xcoord and zcoord to the settlement's coordinates and the level to 1 by default.
~ "Cast" command now allows for an additional, optional argument for some spells that require it.
~ "Data" command accepts "biomes" as input instead of just "biome".
~ "Info" command displays spell power and next to the current population is the maximum population.
~ "Production" command accounts for food decay and consumption as well as stolen wealth and taxes.
~ Other various small output changes.
~ Various small bug fixes, performance enhancements, and exceptions handling.

More information will be given in the configurations and spells pages sometime soon.
Dominion 0.4.0 Git Commit

  • Some minor configurations don't do anything yet.
  • The Units and Buildings configuration files aren't dynamic yet.
  • "Data" command doesn't have any data for buildings but will accept the command.
  • Unit defense does nothing yet.
  • Spell power isn't calculated exactly right.
  • There are known unknown bugs - I would appreciate any bug reports PMed to me.