Dominion 0.3.1

Details

  • Filename
    Dominion.jar
  • Uploaded by
  • Uploaded
    Jul 9, 2013
  • Size
    171.54 KB
  • Downloads
    362
  • MD5
    9880d87b09027089524db52ac089e332

Supported Bukkit Versions

  • 1.6.2

Changelog

Update Changes:
+ Units may now carry items.
+ Units may drop items on the ground, at which point a wagon owned by no one is created that holds the item. Destroying the wagon destroys all items inside.
+ Units may drop off items in a settlement if they are within (by default) 100 meters of the settlement.
+ Units may pick up items from any wagon, even if it's not owned by them.
+ Admin command "kill". Kills a unit or multiple units if a range of ids is given.
+ Player command "holding" or "carrying". Displays what items a unit is holding.
+ Player command "givetounit" or "gtu" or just "give". Gives resources from a settlement to a unit. Must be within range.
+ Player command "info" now displays the full defense of a settlement which includes the settlement type base defense and the walls. It still displays the defensive bonus of the walls.
+ Server now broadcasts the advancement of a production tick. This will be configurable later on to be excluded or also include unit and spell ticks.
~ Admin command "force" is entirely renamed to "setowner" or "so". "Force" no longer works as a command.
~ Admin command "manualupdate" now has the ability to specify what to update: settlement, spell, or unit tasks.
~ Player "list" and "listmy" commands too many equal signs bug fixed.
~ Player "list" and "listmy" commands now properly display commands as well as items.
~ Other minor bug fixes.

More information about commands will be given in the Commands page.
Dominion 0.3.1 Git Commit

  • Referencing items by their id is lame and unintuitive. It will be changed later to referencing only by material type and quantity.
  • If a unit drops multiple items, an entirely new wagon is created instead of putting the items into an existing wagon within range.