Dominion 0.3.0
Details
-
FilenameDominion.jar
-
Uploaded by
-
UploadedJun 30, 2013
-
Size150.78 KB
-
Downloads552
-
MD5ad1ed57f67dc931efb48853f35f1d5b6
Supported Bukkit Versions
- CB 1.5.2-R1.0
Changelog
Update Changes:
+ Productions will automatically update every hour on the hour.
+ Unit updates will happen every 10 minutes.
+ Units have been added.
+ New admin command "setbiome" "sb" which sets the biome of a settlement. More commands like this will come to make settlement changes easier.
+ New player command "train" "t" which trains new units.
+ New player command "attack" "assault" "a" which commands a unit to attack another unit.
+ New player command "move" "m" which commands a unit to move to a location.
+ New player command "drop" which does nothing but will be used in the future for dropping items stored on a unit.
+ New player command "camp" which commands a unit to sit still and heal.
+ New player command "disband" which removes a unit.
+ New player command "listmy" "lm" which is the same as the "list" command except it only outputs objects owned by the player if ownership can exist.
+ New player command "cast" which does nothing but will be used in the future to cast spells. More specifically, spells to cast don't exist yet.
+ New permission table to the database which currently does nothing but will be used to allow players to perform functions with settlements, units, or buildings they do not own.
+ The forest and jungle biomes now respectively affect food consumption.
~ Command "set" has been changed to "setmaterial" or "sm". "Set" will still work for now.
~ Command "force" has been changed to "setowner". "Force" will still work for now.
~ The "storage" command now displays wealth.
~ Changed some general messages for command usage.
~ All references to owning something have been changed to "owner_id" instead of for example "liege_id" and "monarch_id".
~ Using the "manualupdate" command now gives feedback in-game as to its success.
~ Fixed a bug where providing a string when an id number was expected would cause a number format exception.
~ Fixed a bug where food decay was basing itself off of the base stealing rate rather than base decay rate.
~ Fixed a typo in the production command that used to say "kingdom" when it meant to say "settlement".
More information about units and their commands will be given in their respective pages.
Dominion 0.3.0 Git Commit
- Biome effects are not active on unit production.
- Units may attack units that belong to their own kingdom or liege or may even attack themselves.
- Training units does not take any resources other than food or wealth.
- Land units can cross sea and sea units can cross land.
- All units move the same x and z distance without respect to the other, so the diagonal is not a longer distance.
- Units cannot pick up, hold, drop, or move items yet.
- Units cannot attack settlements yet.
- The "cast" command has no spells to cast.
- The "listmy" command does not list only player-owned objects for some things.