DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Apr 22, 2012@angelofdev
It detects it as a file that begins with "craft" and ends with "-DC.jar"
This is the best method available without the use of reflection that keeps things automatic. After looking through the other possibilities, we may switch to using reflection so that the file name will no longer matter, but for now, you'll just have to implement a work-around.
What I just realized you CAN do. Is put the generated CraftBukkit jar file in that directory while having a copy of it named server.jar. XD
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Posted Apr 22, 2012@Devil_Boy
Devil_Boy I just realised It doesn't work when the jar file is named something else. For this to Listener to work it has to be named either 'craftbukkit.jar' or 'craftbukkit-DC.jar'.
My server jar is named 'server.jar' & due to my server host I cannot change the startup script to use a different name.
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Posted Apr 22, 2012@angelofdev
No new permissions needed. You are using the newly generated -DC.jar file right? In the console, when DisguiseCraft is enabling, you will be notified whether or not you are using a modified jar file.
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Posted Apr 22, 2012@Devil_Boy
Is there any special permissions you need? to go along with the new DC to use the CBDC-Injector tool's jar?
Sadly it's the same, disguised players are not taking damage.
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Posted Apr 22, 2012@CronosDage
i would love to be an arrow lol
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Posted Apr 22, 2012Version 2.2 is out.
This version supports disguise PVP through the use of our CBDC-Injector tool. Though it has not yet been documented, the adventurers of you are welcome to try it.
Start by placing CBDC-Injector.jar and a CraftBukkit jar file in the same folder. Then run the injector program by running "java -jar CBDC-Injector.jar" from the console. A newly modified CraftBukkit jar file will be created for you!
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Posted Apr 22, 2012@SharkTankPure
Good idea, it'd be awesome if it was added into CB especially since it's so lag free.
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Posted Apr 22, 2012@SharkTankPure
We already have a program that can modify CraftBukkit to allow for disguise PVP. It has worked fine in my testing, but I want to make sure it works on all other platforms.
@DeathSauce1
It should be fixed in 2.2
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Posted Apr 22, 2012Hey
I found a bug with Burning Mobs. I've disabled enderdragon with: - -disguisecraft.mob.enderdragon
thats working great. BUT, if you give the Burning permission, they can use the burning enderdragon!
please fix that :-) thanks
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Posted Apr 22, 2012If bukkit doesnt wanna accept the pull request, why not ask Afforess and CB ?
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Posted Apr 21, 2012Whoever wants to help test the PVP-code injection program, come by our IRC within the next hour: irc://irc.mibbit.com/pinoygamers
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Posted Apr 21, 2012@Tavenfuz
Sounds like a bug.
If they don't have the seer permission, the disguises of people around them should not be blown. You may want to fill out a support ticket with a console log and list of plugins running. It might also help if you gave me the address to your server so I could see what is happening.
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Posted Apr 21, 2012Hey there!
The disguises work great! However, if a player logs out and logs back in, anyone previously disguised around them will now have the doubled effect with their normal characters and the mob. All it takes is for you to disconnect and reconnect and whoever is around you will have their cover blown.
Is this a bug? At first I thought it was a permissions issue (I'm using bpermissions), but giving all players a negative seer permission node doesn't seem to fix this problem.
Thanks!
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Posted Apr 20, 2012@CronosDage
I believe it has been done before in MobDisguise, so I'm sure it should be possible in DisguiseCraft.
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Posted Apr 20, 2012Is it possible to make this make you become other entities such as a Minecart, Boat or Ender Crystal, while still being able to move properly?
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Posted Apr 20, 2012@mrtankjump
disguise <playername> CowIt's the same thing as in-game just with the player's name right after the command.
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Posted Apr 20, 2012I'm using mChatSuite.
What is the console command to disguise another player?
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Posted Apr 20, 2012Anyone want to try compiling DisguiseCraft with CraftBukkit
++in the build path?If that doesn't fix anything, you'd probably want to use MobDisguise for now.
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Posted Apr 19, 2012@mrtankjump
It's currently only possible through the console.
Do you have any chat manager plugin?
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Posted Apr 19, 2012@andrewkm
This isn't really something that should be handled on our end. I figured CraftBukkit
++would be working to support any plugins that work on CraftBukkit.We already plan support for both the upcoming Spout server and the MineCraft API, but this sort of "modded server" may be branching out a bit too far too early. From what we've been seeing in the error logs, the issues have been caused not by how our plugin handles events, but how CraftBukkit
++differs from CraftBukkit it triggering them. I could try looking at their source a bit when I have time, but there is a large likelihood that we'd end up needing to force them to make changes.