Hashmap leak? #1


  • Defect
  • Started
Open
Assigned to _ForgeUser6974117
  • _ForgeUser7018366 created this issue Mar 1, 2012

    Looking through the code, I don't see anything to account for removing \damage maps from memory if a mob doesn't die.  A timeout if no damage is done for a certain amount of time, or if a mob is despawned... from a chunk unload, by an op, another plugin, etc.

    Just looking out for the server since I plan to make this a vital part of mine!  Thanks for your work!

  • _ForgeUser7018366 added the tags New Defect Mar 1, 2012
  • _ForgeUser6974117 removed a tag New Mar 1, 2012
  • _ForgeUser6974117 added a tag Started Mar 1, 2012
  • _ForgeUser6974117 posted a comment Mar 1, 2012

    Thanks for putting this here, I'll begin work on it right away :)

  • _ForgeUser7018366 posted a comment Mar 13, 2012

    @LartTyler: Go

    Thanks!


    Edited Mar 13, 2012
  • _ForgeUser6974117 posted a comment Mar 13, 2012

    Just to give you a bit of a status update, I have this issue fixed. However, I'm holding off on updating until 1.2 goes into Release, since I also made changes to conform to the API. If you're noticing this is becoming huge issue, let me know and I'll attempt to roll it back and release something ASAP.

  • _ForgeUser7018366 posted a comment Mar 21, 2012

    Good to know, thanks a ton! Can't wait for the release, this will go live right away. :)


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