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Looking through the code, I don't see anything to account for removing \damage maps from memory if a mob doesn't die. A timeout if no damage is done for a certain amount of time, or if a mob is despawned... from a chunk unload, by an op, another plugin, etc.
Just looking out for the server since I plan to make this a vital part of mine! Thanks for your work!
Thanks for putting this here, I'll begin work on it right away :)
@LartTyler: Go
Thanks!
Just to give you a bit of a status update, I have this issue fixed. However, I'm holding off on updating until 1.2 goes into Release, since I also made changes to conform to the API. If you're noticing this is becoming huge issue, let me know and I'll attempt to roll it back and release something ASAP.
Good to know, thanks a ton! Can't wait for the release, this will go live right away. :)
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