2.2.0-RELEASE

Details

  • Filename
    DecorHeads.jar
  • Uploaded by
  • Uploaded
    Sep 21, 2021
  • Size
    165.58 KB
  • Downloads
    1,312
  • MD5
    19a5ea883a7212d4ffc78c33a173abca

Supported Bukkit Versions

  • 1.17
  • 1.16

Changelog

Features & Changes
- Craft Drop head sources now roll for each item crafted, rather than each craft activity
   - E.g, crafting cookies performs 8x rolls
   - Some drop rates have been adjusted to accommodate this change

- Add a head meta patcher to fix heads with missing metadata
  - Restore metadata by placing and breaking a head. Any heads already placed should also be patched.
  - Enabled by default when upgrading from 2.1.1 or below (Configurable)

- Add recipe ingredient based drops - Drop heads whenever certain ingredients are used in a recipe 
- Reformat the DHWiki sources pages to be easier to read and understand 
- Allow campfires to drop heads with Smelt Drop sources


Heads
- Snail Shell - Find them in places snails are native to!
- Empty Bucket - Knick one from human-like mobs, or randomly make a spare when crafting a bucket!
- Water Bucket - Knick one from human-like mobs that reside in water or farm
- Lava Bucket - Knick one from human-like mobs that live near lava
- Pancakes - Craft a breakfast treat!
- Mini Honey Block - Craft yourself half a honey block!
- Honey Pot - A craft even Pooh Bear would be proud of.
- Warning Light - A craftable to keep crafty sods away.
- [All Colours] Paint - A bucket of leftover material to keep after crafting dyes, or dyeing items.
- [All Woods] Bird House - Craftable real estate for the birds.

Bug Fixes
- Shift-clicking crafted items now correctly rolls for every item crafted, rather than just once
- Shift-clicking with a full inventory no longer rolls for a head, preventing infinite rolls without expending resources
- Head metadata is now correctly cleared when breaking heads in Creative mode
- Crafting recipes with empty slots now correctly show in the Wiki
- Initial heads.yml export is less likely to corrupt in limited memory environments