dynmap error #76


  • New
  • Defect
Open
Assigned to donredhorse
  • _ForgeUser8192472 created this issue May 3, 2012

    What steps will reproduce the problem?
    1.dynmap integration component
    2.enable Deathlocations module
    3.

    What is the expected output? What do you see instead?

    What version of the product are you using?
    dynmap 0.37
    deathtpplus 3.9.8.2149
    bukkit 2177

    Do you have an error log of what happened?
    16:23:09 [WARNING] Task of 'DeathTpPlus' generated an exception
    java.lang.NullPointerException
            at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP$Layer.updateMarkerSet(DynMapHelperDTP.java:194)
            at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP.updateMarkers(DynMapHelperDTP.java:356)
            at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP.access$200(DynMapHelperDTP.java:37)
            at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP$MarkerUpdate.run(DynMapHelperDTP.java:338)
            at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    Please provide any additional information below.

  • _ForgeUser8192472 added the tags New Defect May 3, 2012
  • DonRedhorse posted a comment May 6, 2012

    wild guess without looking at the code...

    do you load and unload worlds?

    if yes this should be a problem with a world being in the logs... need to check the code for the log name though..

  • _ForgeUser8192472 posted a comment May 6, 2012

    no i avoid reload, ussually restart if needed ( its only a local offline lan server ) unless multiverse if interfering but ive been ruuning that a while as well. ITs only the last option in the dynmap config that gives rise to the problem.

    Thanks for the plugin all the same, i imagine it a P.I.T.A to keep up

  • DonRedhorse posted a comment May 9, 2012

    no I mean do you had worlds which are not there anymore?

  • _ForgeUser8192472 posted a comment May 10, 2012

    Yes i did remove some old ones but that was a bit back. How would this effect things ?.

    thanks

  • DonRedhorse posted a comment May 11, 2012

    it tries to show the signs in those worlds too..

    workaround is to delete the file..

    I need to make the code better though still


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