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What steps will reproduce the problem?1.dynmap integration component2.enable Deathlocations module3.
What is the expected output? What do you see instead?
What version of the product are you using?dynmap 0.37deathtpplus 3.9.8.2149bukkit 2177
Do you have an error log of what happened?16:23:09 [WARNING] Task of 'DeathTpPlus' generated an exceptionjava.lang.NullPointerException at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP$Layer.updateMarkerSet(DynMapHelperDTP.java:194) at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP.updateMarkers(DynMapHelperDTP.java:356) at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP.access$200(DynMapHelperDTP.java:37) at org.simiancage.DeathTpPlus.helpers.DynMapHelperDTP$MarkerUpdate.run(DynMapHelperDTP.java:338) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
Please provide any additional information below.
wild guess without looking at the code...
do you load and unload worlds?
if yes this should be a problem with a world being in the logs... need to check the code for the log name though..
no i avoid reload, ussually restart if needed ( its only a local offline lan server ) unless multiverse if interfering but ive been ruuning that a while as well. ITs only the last option in the dynmap config that gives rise to the problem.
Thanks for the plugin all the same, i imagine it a P.I.T.A to keep up
no I mean do you had worlds which are not there anymore?
Yes i did remove some old ones but that was a bit back. How would this effect things ?.
thanks
it tries to show the signs in those worlds too..
workaround is to delete the file..
I need to make the code better though still
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