CustomSpawners
CustomSpawners
20K DOWNLOADS! You are all fantastic.

What is CustomSpawners?
CustomSpawners lets you make any block a mob spawner! These spawners can be of any type, have many configurable properties, and can be hidden because materials like stone, grass, even air can be a spawner block! After creation, you can use it like in-game MCEdit to make custom mob spawner blocks too!
The mob types can be customized as well. Create mobs for your spawners like giant slimes that have only half a heart of health, different colored sheep, and if you want the ultimate boss, try giants or charged creepers with damage resistance and regeneration potion effects! You can even change how mobs take and deal damage!
Some Ideas for CustomSpawners:
- Make multiplayer dungeons with mobs that only appear when you get close!
- Make arenas with powerful waves of mobs!
- Create puzzles that won't turn off a spawner until solved!
- Create entities that can only be damaged from certain items or objects!
- Make ultra-dynamic dungeons that change depending on the amount of players in them!
- Make Custom Mob Spawners in-game! (No MCEdit required!)
Getting Started
Tutorial Series Playlist on YouTube: http://www.youtube.com/playlist?list=PL7PtwLM1og9oiejuQ7RAAE0spHmIqLBKx
If you make a video about CustomSpawners, let me know and I could post it here!
Installing
Simply download the CustomSpawners jar file from the download button above, and drop it in you plugins directory. Make sure you only have one version of CustomSpawners in the directory. After that, you can refer to the configuration page on the wiki for configuration of the plugin.
Basic Usage
I strongly recommend watching the tutorial series! I go into much more depth there.
To make a spawner, follow these steps!
- Login to your server.
- Run the command "/cse create <type of entity>" where "<type of entity>" is a mob like a pig or zombie. Note the GOLD ID number printed on screen.
- Select the entity with "/cse select <id>" where "<id>" is the golden ID given to you.
- You can set properties to the mob now, all of which are listed on the wiki.
- Now look at the block you want to make a spawner on, and run "/css create". You will see a ID number in gold for the spawner too.
- Select the spawner with "/css select <id>" where "<id>" is the golden spawner ID given to you.
- Make the spawner work in any light level by running "/css maxlight 15".
- Turn on the spawner with "/css on" and watch the mobs spawn!
Some other useful commands:
- "/customspawners" - displays the plugin info, and provides links to the main page for CustomSpawners and thebiologist13's BukkitDev profile.
- "/css on [id]" - Turns a spawner on.
- "/css off [id]" - Turns a spawner off.
- "/css listall" - list all the existing spawners and locations.
- "/cse listall" - list all the existing entities and their names if they have one.
- "/css setname [id]" - gives a spawner a name so it is easier to find.
- "/cse setname [id]" - gives an entity a name so you can identify it easier.
Development and Downloads
CustomSpawners is currently in Beta and may have a few bugs here and there. Many features will be modified, added, or improved on soon! You can download these versions from the download button above.
CURRENT VERSION IS: 0.5 BETA
If you find any bugs, errors, or generally odd behavior, please create a ticket. You can also PM me or send me an email (thebiologist13@gmail.com). Please include any error stacks, crash reports, what caused the error, and a description of what happened. Thanks!
Known bugs and changelog can be found on the file details: http:dev.bukkit.org/server-mods/customspawners/files/33-custom-spawners-v0-4-2/.
Source for CustomSpawners is on Github! https:github.com/thebiologist13/CustomSpawners
Want to Add Economy Features?
CustomSpawners now has a extension to allow buying/selling of spawner blocks! Just download CustomSpawnersEco!
Finally, thanks to Yolju and others for ideas on updates! I will be adding more each update!
Wiki
Check out the new CustomSpawners Wiki on Github! I am now putting plugin usage, commands, permissions, configuration, and other info on there. https:github.com/thebiologist13/CustomSpawners/wiki/
FAQ
CustomSpawners now has a FAQ! I've answered a lot of questions there.
https:github.com/thebiologist13/CustomSpawners/wiki/FAQ
Donations
Hey! I would really, really, REALLY appreciate it if you could donate to CustomSpawners. It helps a ton, because these things take months to make and are hard to maintain.
Also, I like doing this and don't want a real job XD.
As an added bonus, donors have the option of having their name listed here and when "/customspawners" is run on any server with CustomSpawners! If you are already a donor, or donate now, just email me (from the email account you donated from) with your Minecraft username and I will add it to the list!
Click the Button on the top right above download to donate via PayPal!
Donors:
pongleung
GleeCraft
Insanehero (Block Empires Server)
Zaxuno (Variant Server - mmovariant.es)
Upcoming Features
- Bugfixes! (Will this ever go away? :D)
- More economy stuff like give spawner commands!
- Pick up custom spawner blocks!
- Custom path finding, AI, and waypoints for mobs!
- Particle effects!
- Spawn cycles!
- A lot of other things!
- Other things suggested or pointed out in comments!
- Secret easter eggs!
Have Fun!
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Posted Jun 9, 2013Hello, I have 2 questions:
- Why is the name, which I set with /cse setname, not over the head of the mob?
- With which command can I set, that the zombies and skeletons don't burn during day?
Thanks for the awesome plugin!
- xKingOfChaosx
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Posted Jun 9, 2013How do you add custom item drops?
/cse adddrop pathwalker %10
An error has occured with this command. Did you type everything right? Crash report saved to (file).txt
- RPGItems Plugin
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Posted Jun 8, 2013@thebiologist13
I tryed to turn to "true" the "ignore worldguard" and it doesn't work (using your last version 0.4.1). And i never used command block before so i'm not realy used to it, do i have to put "/css forcespawn" in the block then active it with redstone and then create a customspawner on it? (i tryed that, it doesn't work too)
I tryed "/css forcespawn" on a world with monsters disabled, it work, the spawner does it's job but doesn't work with worldguard.
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Posted Jun 8, 2013@damiankil1999
Please see the FAQ: https:github.com/thebiologist13/CustomSpawners/wiki/FAQ#q-one-word-fireworks
thebiologist13
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Posted Jun 8, 2013I mean costom FireWork spawners???
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Posted Jun 8, 2013Are there custom FireWire spawners??????
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Posted Jun 7, 2013@Ordrox
Try turning "ignoreWorldguard" to "true" in config. That should make CustomSpawners ignore the mob spawning flags of WorldGuard. You should also be able to use the "/css forcespawn" command, possibly via command blocks. :)
@codiaz
You can activate spawners with "/css on" or "/css allon" either manually or in a command block.
@RabbitLV
Exactly right! This is fixed in v0.4 and higher.
@Thanozz
CustomSpawners used to save data to a .yml file, but that was a lot harder to add new features to because it involved extra code. The files would be a lot longer too.
@PTZGAMES
Do you mean items that mobs will hold? The command for that is "/cse hand [id of entity] <item for hand OR just "hand">[:damage][%drop chance]". That command is on the wiki and FAQ too. :)
thebiologist13
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Posted Jun 7, 2013Can they spawn items that are in players hands ? If not can you make that a feature
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Posted Jun 6, 2013You should considere to make spawn and entitys a .txt or some sort of editable file to make some changes manually PLEASE!!!
sorry for my english!
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Posted Jun 5, 2013@EmptyPlanet
He told that it is a bug and it will be fixed in upcoming release, witch should be available any time soon
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Posted Jun 5, 2013This plugin is everything I need right now, I have it working exactly how I like it except for the drops.
It's either a bug I'm experiencing or I'm just not inputting the values correctly.
When I try to add drops to an entity (zombie) it won't drop the items as a percentage, and instead drop them all the time. I have already set usedrops to 1 (or true) and the items drop regardless of the %.
Here is the command I'm using: /cse adddrop hand 0 %5
To my (albeit little) knowledge this sets what I have in my hand drop with the no damage value at 5% to the entity I selected (I've made sure I've selected the entity).
Any help would be much appreciated, I had it working a while back on another entity, but forgot the command I used.
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Posted Jun 5, 2013@thebiologist13
Is there any way to activate a spawner with a command?
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Posted Jun 4, 2013Hi! Is there a way to "force" the spawn of customspawners? I would like to block natural spawning of a zone with Worldguard or another plugin and let the customspawners do the job. I know there's some plugin like mobarena that force spawn monsters in worlds with monsters set to false, i wonder if customspawners could do the same?
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Posted Jun 3, 2013@michalet2
I've actually never used Denizen, but I can look into how CustomSpawners can tie in with it. :) Might take awhile though, because I just released CustomSpawners v0.4, and I have to make sure that is running smoothly for everyone first. :)
@EMTofficial
Thanks! I believe that this should be fixed in CustomSpawners v0.4, I just released it and it should be approved by BukkitDev soon. :D
@myadelina
Yep! Just use "/cse name < the name you want >" on the spawnable entity. You can then make the name appear above the mob's head with "/cse showname true". For example, giving entity 0 the name "Piggu" would be "/cse name t:0 Piggu". You can also add spaces into the name with a double underscore, and colors by putting a & in front of 0-9 or a-f, like it says here: http://www.minecraftwiki.net/wiki/Formatting_codes
Have a great day everyone!
thebiologist13
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Posted Jun 3, 2013Can you spawn monsters with names?
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Posted Jun 2, 2013I love it!!! really epic, I especially like the passive feature, although there is a bit of a bug i think. when you hit a passive mob it gets angry at you but NOT when you shoot it with a bow or when you throw potions
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Posted Jun 2, 2013Hello, we've been using customspawners for a while and since we recently added denizen, I'm just wondering, is it possible to use customspawner mobs as target of denizen kill listener?
Thanks for a great plugin!
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Posted Jun 2, 2013@thebiologist13
Omg realy? O_O! I've read some comments on forums that the skeleton and the wither skeleton have the same ID and then make them impossible to spawn, maybe these posts are a bit too old. Thanks, your plugin is realy great!
Ho and you maybe don't know but it exists a LoL/dota map that work without any plugin (just a huge redstone system under the map) fully working on multiplayer, if you add custom pathfinding, i'm sure the two will work great ^_^
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Posted Jun 1, 2013@facemywrath
I will add start to add custom pathfinding very soon, I just expect it to be very tricky to get working and take a long time, so I plan to add it for the version after the next one (v0.4 is the next version, so I will add it in v0.5). Heroes health and damage support will be in v0.4 though. :D
Also, LoL with CustomSpawners would be AMAZING!
@Ordrox
Sweet! Raids will be really cool! Wither Skeletons are spawnable by CustomSpawners though. :D
Just do "/cse create wither_skeleton" to create a wither skeleton entity for spawners. Alternatively, you can create a skeleton entity and run "/cse wither true" with it selected.
thebiologist13
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Posted Jun 1, 2013Woaw, i was planning to add raids to my server (Big dungeon with dayly reward) i was just planning to spawn normal monsters + boss and chest.
But your plugin realy allow to build nice epic battle against strong "normal" monster. Thanks you.
Infortunately, my first raid is nether theme, sad that Wither Skeleton is not possible to spawn for now.