Custom Enchantments
Description
This plugin adds a whole bunch of awesome new Items and enchantments that are independent of the Minecraft Enchantment system.
This is my first plugin and at the same time my first Java Project.
For Suggestions/Commissions/Bugs/etc., leave a comment below.
Official Servers
If you want to see the plugin in action, check out the following servers!
Current official Servers:
- mc.canicraft.ca
- Draids.net
- p-n.ca
Videos of the Plugin
Please note that the following Videos were made using older versions of the plugin:
Commands
- /ce - The main command node for Custom Enchantments
Please note that for any command after the main node, you do not have to enter it's full name, the first letter is enough (Example: /ce list = /ce l).
Words in angle Brackets ( < > ) mean that the argument is required, while words written in square Brackets ( [ ] ) are optional.
- /ce runecrafting - Opens the runecrafting inventory.
- /ce menu - Opens an inventory menu for navigating and obtaining Custom Enchantments and Items.
- /ce reload - Reloads the CE config.
- /ce remove [Enchantment] - Removes an enchantment (or all of them) from an item.
- /ce list <Enchantment/Item> - Lists all Custom Enchantments or Items.
- /ce enchant [Required material] <Enchantment> [level] - Adds the specified Enchantment to the item in your hand. If a required material is given, the command will only work if the player holds that item. If an item already has the enchantment, the level will be increased.
- /ce item <Item> - Transforms the item in the player's hand into the specified Custom Item.
- /ce change <Name/Lore> <Color/Set/Add/Reset> [New Value] - Allows you to change the name/lore of the item in your hand
- /ce give <Player> <Material> <Item/Custom or Vanilla Enchantment:Level> [Custom or Vanilla Enchantment:Level] ... - Gives the target player an item with the set material containing the given Enchantments. Please note that the Material has to be either the Minecraft material ID or the Bukkit material ID. The same goes for the Vanilla enchantment names. You can add infinite vanilla and custom enchantments to the item using this command.
Content
Enchantments | Items
Admin Information
Config Explanation | All permissions
Enchantment Books
Version 2.4 added a feature called Runecrafting that allows enchantments to be put on books.
They can be created using /ce ench or /ce menu, given through /ce give and obtained by enchanting a book using the enchanting table.
If disenchanting is enabled, enchanted items can also be turned into enchantment books.
Using an enchantment book or an enchanted item on an Anvil will open the Runecrafting inventory, which can also be opened by using /ce menu or /ce runecrafting. The lower slot requires the enchanted item while the top slot requires the item to enchant.
Sign shops
If you are using version 2.2 or higher of the plugin, you can sell Enchantments by setting up a sign in the following format:
- "[CustomEnchant]" (Without the "s) as the first line.
- The Enchantment you want to sell as the second line.
- The cost of the enchantment as the fourth line. This requires Vault and a compatible economy plugin
Players that do not have the enchantment will have the enchantment applied to their current item, if they already have the enchantment they are trying to buy, the level of the enchantment will increase by 1, up to the specified maximum level of the Enchantment (Can be set in the config).
CE-Menu
If you have Vault installed, you can set a price for the Items/Enchantments through the config. The items and enchantments can then be bought in /ce menu.
CE's in Kits
To add Custom Enchantments and Items into kits, follow this guide:
- Check out if your kit plugin supports colored names and/or lores.
- Find example kits that add colored names and/or lores in your kit plugin
- For items, set "name: <Item>", for Enchantments, set "lore: <Enchantment>". You may have to find out how to add multiple lines of lore via your kit plugin
Notes:
The <Item> is structured like this: <Colorcode of the Item><The full Itemname>, the <Enchantment> is defined as: <Colorcode of the Enchantments><EnchantmentName> <Level in roman numerals>
The Colorcodes can be found on this site.
Examples:
Lifesteal would be "lore: &4&oLifesteal" (If you didn't change the standard color of the enchantments) &4 stands for the Color Dark Red, &o stands for the name being italic
In essentials, Lifesteal II and Poison III would be "lore: &4&oLifesteal II|&4&oPoison III" (Note: the '|' in the middle of the two enchantments seperates multiple lines in the lore of the kits made by essentials)
Flamethrower would then be "name: &4Flamethrower"
Bug reports
To make it faster and easier for me to help you with bugs and errors occuring, please send me a pm containing the following information:
- What version are you using? (See the Point Further Information to find out if a newer Version is avaivable)
- Does your console give you any errors? If yes, please send me a copy of them, this might make the further steps obsolete.
- What situation did the error occur in?
- Can you reproduce the error or does it happen randomly?
Donating
If you want to support development, you can donate by clicking here. It really helps me out a lot and I am thankful for every single donation, no matter how small :)
Github
If you want to contribute to Custom Enchantments or just want to take a look at the source code, you can check out the official repository of Custom Enchantments. Please note that the project was not originally designed for the public, so the project contains little to none documentation.
Current Version: 2.4c
Things that are planned for the future can be found here and you are also free to leave suggestions on there aswell
The main page for older versions can be found here.
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Posted Aug 24, 2015@HunterGPlays
Ohhhh I see hes not dead xD
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Posted Aug 23, 2015@MINECRAFTELITE91 Check his profile.
Last login: 13 hours ago
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Posted Aug 23, 2015CE is being really random for me. When I enable using permissions in the config, it still doesn't work properly. For the main group on my server, I negate the ce.ench.* perm. With the tools etc. it works fine but when it comes to armour (boots, helmets etc), it is random. Sometimes it doesn't work, and sometimes it does.
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Posted Aug 21, 2015@BaconFalcon
I also have that bug. It even occurs with essentials disposal signs. You shift click on the enchanted item with a disposal sign to send it into the disposal chest. It goes into the disposal chest but the effect is placed on you and remains forever until you die.
I hope this plugin receives an update to fix all these issues! This is the best enchants plugin out there!
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Posted Aug 21, 2015May I suggest that you change the healing bow and healing shovel and all other positive effects such that they trigger even if no damage is done to the player?
Right now they do not work in no-pvp zones. It would be cool if you could change them to make them trigger just on hitting a player entity, irrespective of damage. This way we could use the healing equipment in many more ways and in minigames and quests. In mobarena as a support class for example. pvp is usually off in mobarena and so unfortunately the healing bows do not work either.
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Posted Aug 20, 2015@Darkman_Bree
I hope he didn't die.. But lets just hope for the best 1+ like for that "HUGE update" possibility.
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Posted Aug 20, 2015Hey everyone! You probably noticed but Taiterio, the creator of CustomEnchantments is not responding do us anymore.
This could be anything, like a vacation to whatever warm county, or he took a break, or he can be hard at work for a HUGE update for you guys to enjoy!
Trust me, he will be back, saying sorry to us for the wait and will go back on work (if he wasn't at work)
Just wait a couple of days, weeks or maybe months, but probably not a year. Thanks for reading! -Darkman_Bree
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Posted Aug 19, 2015I found an unusual bug. If you try to equip a piece of armor in the wrong slot, you get the effects. For example if I have a helmet with glowing, try to put it in my chestplate spot, i get infinite nightvision without wearing the helmet. Again thanks for the plugin.
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Posted Aug 18, 2015Explosive doesn't work on certain blocks. Can you make it work on ALL blocks, then have a section in the config of blocks you want it to NOT work on? Such as a block blacklist for Explosive. This would be greatly appreciated, thank you.
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Posted Aug 18, 2015When you use the menu, and purchase a enchantment it doesn't give it a level, like IV or II it just says the enchantment. Is there a way to fix that?
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Posted Aug 18, 2015For some reason, on my Server, the Smelting enchantment doesn't seem to work. Is there a common reason for this, or am I missing something?
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Posted Aug 17, 2015@Curglobe
For vanilla enchants:
0 = Protection
1 = Fire Protection
2 = Feather Falling
3 = Blast Protection
4 = Projectile Protection
5 = Respiration
6 = Aqua Affinity
7 = Thorns
8 = Depth Strider
16 = Sharpness
17 = Smite
18 = Bane of Arthropods
19 = Knockback
20 = Fire Aspect
21 = Looting
32 = Efficiency
33 = Silk Touch
34 = Unbreaking
35 = Fortune
48 = Power
49 = Punch
50 = Flame
51 = Infinity
61 = Luck of the Sea
62 = Lure
@Weboss16
This bug is already known by Taiterio and he's trying to fix it.
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Posted Aug 16, 2015Bug Report:
You can unenchant an item using the ironblock mcmmo anvil and then reenchant it again to get more of the custom enchants.
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Posted Aug 16, 2015Does anyone know what the enchantment ids are?
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Posted Aug 15, 2015Do you have any method to change some parameters inside the java classes, I tried decompile>recompile with eclipse, but didnt find any successful one.
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Posted Aug 15, 2015I think headless should be for mobs too! So when you have higher headless you have an increased rate of beheading the mob. This would be helpful for wither skulls and other mobs to decorate you bases and show power.
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Posted Aug 15, 2015@LavaPreston123
The plugin has a enchant called shielded which is similar. You receive absorption hearts when damage is taken for a set time. Health boost is kind of similar to shielded but there are also multiple enchants that regen health by attacking or getting attacked.
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Posted Aug 15, 2015I was just wondering if you would be able to add anvil support in the next update. So if you have custom enchants on different swords, lets say, then you can combine them and increase the custom enchants while combining the normal enchants too?
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Posted Aug 15, 2015does your plugin have health boost or shield
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Posted Aug 15, 2015@RockyTSB
He might add that, but for now, you'll have to /ce enchant themselves.