CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted Jun 26, 2013Thanks nitnelave, the option to destroy enderchests and ench tables will be great!
One last question: In an earlier comment you mentioned about a plugin monitor used to check how much memory each plugin is using. Where could i find this or what is it called?
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Posted Jun 26, 2013@nitnelave
Hello ;d your plugin is very epic ;D but i have another plugin thats called canon plugin. And if i want that the explosion by those guns is repaired i have to have /ch magical set to true. But when i write it nothing hapens D; please help the comand /ch magical doesnt work D; please help! ;D
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Posted Jun 25, 2013@gabizou
Unfortunately, this is the most elusive bug I've had, and I've had no luck reproducing it or finding the reason, so I can't really fix it (unless it would happen to become regular/reproducible on your server).
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Posted Jun 25, 2013This popped up while no players were online (in a test server, so not quite sure what was going on at the time): http://pastebin.com/p42iX5nF
Running Libigot btw.
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Posted Jun 25, 2013@Davyhalliday
I do not intend to reproduce a calculation of the explosion's damages on obsidian as faithfully as bukkit's, so I will not take in account water or any other blocks standing in the path of the explosion. I will however consider enabling enchant tables and enderchests to be destroyed in the same way.
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Posted Jun 25, 2013Also, is there any way to make enchant tables and enderchests act like obsidian?
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Posted Jun 25, 2013Found a bug:
Obsidian still blows up through water
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Posted Jun 24, 2013Very nice ;D
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Posted Jun 24, 2013@Alexanderrox2010
Thanks, it looks cool, but... not very professional? You can't see CreeperHeal in actions, none of its features are described, the dialogs could be better, and you got banned in the middle of the video? So, thank you, I appreciate the effort, but I'm not going to include it on CH's page.
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Posted Jun 24, 2013Could you please check out the promo I made for this? Thanks
-Alex
http://www.youtube.com/watch?v=_w-b0ZIeeYM
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Posted Jun 23, 2013@szymekpl
Read the wiki. Light-weight mode no longer exists, it has been replaces by a bunch of performance options that you can enzble/disable.
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Posted Jun 23, 2013Hi! What does lightweight-mode do?
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Posted Jun 22, 2013@AssassinHero
No. With a plugin monitor, you can see that the most lag is when the explosion happens (all the blocks are recorded), but even that is usually unnoticeable.
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Posted Jun 21, 2013Does this not cause lag on your server because it replaces the blocks?
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Posted Jun 20, 2013@nitnelave
Thanks for applying the fix so fast :-D
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Posted Jun 20, 2013@MylesC
Ok, I'll have a look.
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Posted Jun 19, 2013Hi there,
I'm probably your worse nightmare, the creator of the 'hacky' plugin injector crazy thing. I'd love to make a compatibility fix for your plugin but it's static and no instances to override so I may aswell make a kind request of changing CreeperCommandManager.class Line 41 from
to
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You're probably wondering why I can't easily bypass this, This is because SimplePluginManager is a final class meaning I can't extend to it therefore causing errors.
Thanks,
Myles
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Posted Jun 18, 2013@SharkerB
It seems you are using a custom plugin manager. The problem is that I'm using kind of a hacky way to register commands dynamically, because it isn't really supported by bukkit, and this hacky way does not work with your custom plugin loader.
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Posted Jun 18, 2013Help?
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Posted Jun 14, 2013Ok I figured it out, you cant just reload creeperheal you have to do a complete server reload for changes to take affect