CreeperHeal
CreeperHeal
CREEPERHEAL HAS MOVED TO SPIGOT
Protects your server against Creepers, TNT, and griefers!
CreeperHeal is more than a griefing protection plugin : it repairs the damage done by explosions (Creepers, TNT, etc...) and fire, in a natural way! Stay a while after a Creeper made a hole, and you will see the terrain pop back slowly, block per block, exactly as it was before the explosion! That way, your players will still be afraid of Creepers, but your server will continue looking nice!
- Anti-Griefing features
- Natural healing of the terrain after an explosion
- Fully customisable
- Easy installation and configuration
- Now compatible with WG
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Posted May 28, 2012<<reply 728046="">>
I should release a new version of CreeperHeal soon (maybe today), and that may fix your problem. Tell me again then.
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Posted May 28, 2012Hi! I have a problem, TNT replacemente works always. Yes, if I change to false/off trought command or plain text reloading after, the plugin still replace the TNT.
Please, Can you check it?
Thanks For all!!
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Posted May 23, 2012@TheManiacPT
There is nothing to update, they didn't change anything crucial. If you have any problems, create a ticket, and I'lll do my best to fix it.
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Posted May 23, 2012are you updating it to R-2.0 ??
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Posted May 21, 2012<<reply 713729="">>
i dont think i was using the latest version. ill try it out and let u know what happens. thanks
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Posted May 19, 2012@QBcrusher
Are you using the latest version? This bug should have been fixed in the 4.12 version.
Anyway, I'm preparing a whole new version, with many improvements and new features, and maybe your bug will be wiped out. But answer nevertheless, please.
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Posted May 18, 2012java.lang.ClassCastException: org.bukkit.craftbukkit.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
at com.nitnelave.CreeperHeal.CreeperHeal.block_state_replace(CreeperHeal.java:714)
at com.nitnelave.CreeperHeal.DelayReplacement.run(DelayReplacement.java:34)
at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
i think this is the same problem the guy below me is having, because after a restart stuff grows back again, but the stuff that was blown up before the restart still doesnt grow back
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Posted May 18, 2012@Discordion
Do you have any error in the log? Any memory issues? Lag? When the bug happens? I don't see what would be causing it...
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Posted May 17, 2012I ve got a problem. Sometimes Creeperheal does not rebuild destroyed area. If i reload the Server its instantly rebuilded. The Plugin works great after the reload, but after a few hours the bug reapears.
any idea?
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Posted May 17, 2012@acegiak
I don't think it would look right... Most of the time, there would be a gap between where the Creeper exploded and the actual terrain height, so it would end up just making a hole, or replacing all the exploded blocks by dirt and rocks (not placing any above, where there were no blocks before...)
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Posted May 17, 2012@nitnelave
I know you've already answered this but if you're developing new features I'd still love to see an option to have blocks regen from seed rather than from how they were before the creeper blew up. Obviously with a blacklist option to prevent regenning ores but I think having creepers restore the world as agents of mother nature is a really cool idea.
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Posted May 17, 2012@gnarlerman
Wrong plugin! CreeperHeal doesn't handle player death, and whether they can keep their items. Check with your other plugins which one does that.
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Posted May 16, 2012Please allow me to set which areas enable the item keeping upon death. I made an arena but players can keep the arena items if they die! They dont keep it in spawn but do in the arena for some reason
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Posted May 15, 2012<<reply 707524="">>
It seems he removes the chest protection before I can have a look at it, when the chest gets destroyed. I sent him a message, and with a bit of luck it will be sorted out soon.
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Posted May 14, 2012LWC option for chest-protection doesn't work. The chest and doors blow up anyway, and when they heal, the protection is gone.
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Posted May 11, 2012<<reply 700383="">>
It's not because of CreeperHeal. I just tested, and Lockette alone protects the chests, even without Creeperheal. I'll see with the lockette dev.
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Posted May 10, 2012I have chest-protection: 'no' in the config.yml file, and yet it still won't destroy anything protected with lockette. Lockette's explosion-protection-all: false.
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Posted May 8, 2012Soon I will release CreeperHeal 5, making it an all-inclusive Anti-Grief plugin!
If you have ideas of what I should include as an anti-grief feature, tell me.
So far, planned is :
-blocking player from placing tnt, lava, blacklisted blocks, setting fire, spawning creatures with an egg (and for all that, a possibility to get warned of who did it in real time)
-prevent fire spread (including from lava)
-prevent PVP
-A new configuration, more organised and clear, with a migration tool.
-An API for other developers to hook into CH to have it repair plugin specific explosions.
The trap feature will be moved to another plugin CreeperTrap depending on CH (will be published when a certain pull request is accepted), with economy support and (maybe) a maximum number of traps per person.
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Posted Apr 16, 2012@lorenzo_p
Hey, LWC has updated so you do not need to worry about this, just use the lastest LWC build and there you go!
Before you start to get tired, donate some bucks to the author and stop complaining about something you got TOTALLY FREE! and show some respect for this great developer, without him we won't get creeper heal!!!
Thanks nitnelave! :)
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Posted Apr 16, 2012@lorenzo_p
It seems to me you haven't read the README, like many others out there...