Creative Gates
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What is CreativeGates?
CreativeGates is a plugin that allows you to create teleportation gates without running a single command. The plugin does not impose design restrictions. Design the gate frame any way you like.
- Build a gate frame using any materials. It must however contain two emerald blocks (configurable).
- Name a clock with an anvil.
- Hit the inside of the frame with the clock
- Gates using the same clock name will connect to each other.
Install
- Stop your server.
- Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
- Put CreativeGates.jar in your plugins folder.
- Start your server again.
- For advanced users only: Configure the MassiveCore aspects and multiverses using the commands.
- Modify /mstore/creativegates_mconf/instance.json to your liking.
- Modify /mstore/creativegates_conf@universe/instance.json to your liking.
- Configure permissions. CreativeGates only has two nodes.
Portal vs Water
CreativeGates can use either portal blocks or water blocks for portal content. You decide which to use in the "uconf".
For portal blocks to work without bugs you must open your server.properties and set allow-nether=false. This will disable the generation of the vanilla nether map and the vanilla nether portals. This is how we do it on MassiveCraft. You can add one, two or even three custom nether worlds using a world manager plugin later on.
For water blocks to work you don't need to do anything special. If you want the vanilla nether world and portals you probably want to change to water portals in the config. Otherwise players entering nether gates in the nether might exit through creative gates.
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Posted May 21, 2012Some portals still disappear when the server restarts?
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Posted May 17, 2012@QweSteR2221
Give negative value perms to the groups you one want creating/destroying. Works for me. Default is everyone can create/destroy.
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Posted May 17, 2012@Cayorion
If I make an in-depth tutorial and review video, will you post it up on this page?
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Posted May 17, 2012@QweSteR2221
your using a permissions system with a wildcard probably, they work fine for me on groupmanager.
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Posted May 17, 2012How can I change the direction ot which someone exits a portal? I've tried to move the portal behind where I wanted it since it was pushing people out facing backwards but for some reason it's flipped it again and players are still being teleported facing the wrong direction
Afaik there is no way to fix this so please consider my suggestion; https://github.com/MassiveCraft/CreativeGates/issues/19
I would code it myself but am not familiar with da bukkit.
Thanks for the plugin :)
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Posted May 17, 2012perms does not work. all players сan create gates...
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Posted May 17, 2012Does this world accross worlds?
I created 1 portal in survival world, copied it with worldedit to our creative world
When I use the tool to create each portal it said "gate: 1" and "gate: 2" but when I try walk into them I get the message "This gate does not lead anywhere"
Edit: this does work on another portal which is build differently :o if you can please come on my server and check it out, both the portals are exactly the same but "dont lead anywhere"
Edit2: would the fact that one of the portals faces north and the other south, be an issue?
Edit3: nope, please come check on my server.
Edit4: Fixed by removing the blocks behind the portal, no idea how that worked but whatever..
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Posted May 16, 2012Thank you sir, your a gem. This is my personal favorite gate plugin, no commands, nothing super-fancy, just quick and dirty, the way I like it.
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Posted May 16, 2012Nice job. :D
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Posted May 16, 2012Any word on stomping the issue with randomly dropping some gates on restarts?
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Posted May 16, 2012An updated version is not awaiting approval for the Bukkit team.
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Posted May 16, 2012Did Cayorion Stop Working On The Plugin ? Its A Great Plugin to Start Off With and If So The Stoped With the plugin can someone else take it plz ?
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Posted May 16, 2012Seems like data persistence doesn't work. Maybe I'll fork and update.
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Posted May 15, 2012Yet another followup - i have worked around all my original issues bar the redstone powering - and i would still like some permissions way to make extra fine control of existing gates, but I have gotten around the issues for now - thanks if you were paying attention.
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Hi again - followup on my original post below, solved issue 1, but permissions remain a problem. Updated notes below -
Original Message:
Hi,
Firstly I like this, pity the name stargate is already taken!
I have two odd issues. And one request.
Request:
I created a stargate dialler - Uses pistons to change block configurations or to break the circle, block combinations vary depending what "Buttons" i press. Current design gives me roughly 64 dial combinations, although only 4 go anywhere, i have to manually open the gate each time tho - any chance of making the gate open/close when powering the diamond block? It would need to accept power from below to be able to hide the redstone.
Of course this makes permissions tricky - since it would be nice if players can activate/deactivate and travel on EXISTING gates, but if they try to create a new one (with clock or redstone) without permission it should deny them.
(My suggestion is use the clock to "register" a gate maybe(it sorta does this now), then once registered it will work with redstone on/off) Permissions wise this means, you need a .create(allows register/open gate with clock) .destroy(allows breaking/de-register the diamond block) .travel(allows travelling through) .operate(allows open/close with redstone but should re-evaluate the blocks on open before linking, similar to clocking the diamond block does now, except wont write the gate to file)
The existing behavior where the gate simply collapses if a block changes(by piston movement or redstone powering the lamp block) prior to walking through the circle is fine.
Now my issues -
Issue 1:
My first gates worked fine -
---- I worked out the issue here, the horizontally adjacent blocks to the diamond block must be the same level, so even if you had a step block it breaks the gate from allowing a return trip. The reason they were one way is i could activate the one with steps next to it, but the steps prevent the return trip working. Handy thing to keep in mind if you DELIBERATELY want to make some gates one way (Muahahah) just put a step block each side of the diamond. ( ..... are players started making random gates all over the place (my original 5 gates rapidly became 34+) which leads me to - )
Issue 2:
Permissions!! i use a fairly recent bPermissions build, but when creativegates loads it says "no permissions plugin found" which means i have random players everywhere making stupid portals (that go 4 blocks away, or chain linking 5 or more of the same gate to save them opening doors, walking etc etc) instead of building stairs or using the existing elevator plugin. I was hoping to make stargates only available to higher rank (ie responsible) players.
If you struggle with this - option B here, is make a config file, where you can restrict certain actions by user group maybe? eg (yaml version of this maybe but i am using ini format for my own clarity and sanity)
[general]
accesstype=group (or accesstype=permissions)
opsaccess=true/false (default all ops have full access or not - false meaning they need a group or perm instead)
[permissions] (section ignored if accesstype = group)
default=true/false (true all permissions default to true and you need to ^.negate)
(false all permissions default to false and you need to give a .permission to use)
[group] (section ignored if accesstype=permissions)
travel=default,technician,moderator,admin (or all?)
create=technician,moderator,admin
destroy=technician,moderator,admin
operate=default,technician,moderator,admin (or all?)
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Posted May 15, 2012Awaiting update :)
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Posted May 14, 2012I have many portals, but only 1 of them fails. And that one who fails is made with diamond block and lapis lazuli block.
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Posted May 13, 2012@Tonkovich
Great news, looking forward to it. :)
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Posted May 13, 2012I am going to work on a 1.2.5 working version
ETA: 1 Day
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Posted May 11, 2012I would LOVE to see this updated for 1.2.5... please? :)
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Posted May 7, 2012Is there a solution to have a difference between 2 wools portals ? I've lot of map connected with this plugin, each map have a color from a wool color. I create a 2 blue wool portals, it works. I add 2 pink wool portals and they are connected with the blue wool portal because the plugin don't care about the wool color, only the kind of material.
I resolve this pb by adding another material to the portal but this is not a nice solution.
Regards, thanks for this plugin easiest than multiverse portal.