CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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Found a bug? Have a suggestion?
GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Dec 3, 2013Hmmmm, wierd :) I downloaded the same version of vault as I had and it works :) nice :) sorry for bothering you :)
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Posted Dec 3, 2013@InfroCZE
Be sure to have latest of both (Vault & Craftconomy)
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Posted Dec 3, 2013I have... strange problem... vault isnt detecting craftconomy at all. And I dont know why. So it automaticly hooks into essentials economy. Which I cant get rid of, becouse I use many things from Essentials. Any ideas?
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Posted Dec 2, 2013@greatman321
I am on 2029, should I update? Going to 1.7 in a few days, not yet. I still have like 3000 records in your plugin's table, and most of them are null, so it is working, just not fully. Perhaps a check everytime someone asks or modifies the balance through vault?
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Posted Dec 2, 2013@stgram
Hmm. Ill test out the last dev-build to see if it works again.
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Posted Dec 2, 2013Die Bank funktioniert nicht! Wenn ich zb.: /bank help eingebe geschieht garnicht auch nicht unknown oder error /bank create test eingebe gibt es einen error!
Bukkit Version: craftbukkit-1.6.4-R2.0 Plugin Version 3.1.3 vault und adminshop sind auch drauf
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Posted Dec 2, 2013@greatman321
I started my server on Essentials Economy, later added CraftConomy for the SQL. Imported all with the dev build. A user today reported not having enough money to buy a residence, but Ess's command /bal shows his 500 bucks. However /money balance shows that his account does not exist. I have enabled the "create empty balance for every new user", but somehow this one got away? How can I be sure that everybody will have an active account in the SQL database? I am facing an official server start and would rather iron out all little bugs. :)
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Posted Dec 2, 2013@greatman321
Can we desactivate " money_all_title " in lang.yml ? Because i've this => http://img407.imageshack.us/img407/377/qbq3.png
In this possible to just have 1 line for the /money ?
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Posted Dec 1, 2013@omgGrim
Don't know any sorry. Any that are Vault enabled should work with my plugin ;)
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Posted Dec 1, 2013@greatman321
Nevermind, got it. I figured out it was some how "Custom Enchantments" crashing it? I don't understand why it would but after I removed it, it started working and when I re-added it, Craftconomy stopped working. [Sorry for the lack of information in my older post] ALSO! Is there any plugin that works with this to give players money when killing a mob or other player? I've tried Killermoney but some how doesn't tally up the money.
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Posted Nov 30, 2013Current builds should work without a hitch on bukkit 1.7.2.
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Posted Nov 29, 2013@omgGrim
I need more than that to diagnostic. You are the first one to report me that my plugin crash a server.
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Posted Nov 29, 2013Every time is loads the database after setting it up, it crashes the server.
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Posted Nov 23, 2013Could you add kits and signs to this like essentials. I want multiworld currencies but essentials does not have that but a big part of my server is using kits and kit signs. Is there any way to have both?
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Posted Nov 23, 2013@SketchyCrow
/ccsetup convert address <the address> /ccsetup convert port 3306
etc. etc.
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Posted Nov 22, 2013Is it possible to not give a payday if player is afk?
Thank you, I have players just logging in to go afk lol.
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Posted Nov 22, 2013I tried using the iConomy6 conversion option for an iConomy7 database and it stopped working after the- ccsetup convert <address, port, etc> part. It just says- ccsetup convert - Convert Wizard. Is it not possible to convert from iConomy7? Any suggestions to help me get away from iConomy without losing data would be appreciated. Thanks
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Posted Nov 21, 2013@greatman321
yes, but I alredy have did that, WorldA have a default group, but WorldB and WorldC have a diferent group, but players can pay from worldA to players that have in WorldB and WorldC
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Posted Nov 21, 2013@stgram
Use the dev build. It contains the essentials importer.
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Posted Nov 21, 2013Any way to import balance from essentials?