CraftConomy

CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
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GitHub
irc.spi.gt #craftconomy
Javadoc
Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Jan 19, 2014I was trying to setup with ccsetup, but when i was at the formats it said an error:
[SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'ccsetup' in plugin Craftconomy3 v3.1.4 b1740 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:192) at org.bukkit.craftbukkit.v1_6_R3.CraftServer.dispatchCommand(CraftServer.java:528) at net.minecraft.server.v1_6_R3.PlayerConnection.handleCommand(PlayerConnection.java:968) at net.minecraft.server.v1_6_R3.PlayerConnection.chat(PlayerConnection.java:886) at net.minecraft.server.v1_6_R3.PlayerConnection.a(PlayerConnection.java:837) at net.minecraft.server.v1_6_R3.Packet3Chat.handle(SourceFile:49) at net.minecraft.server.v1_6_R3.NetworkManager.b(NetworkManager.java:296) at net.minecraft.server.v1_6_R3.PlayerConnection.e(PlayerConnection.java:116) at net.minecraft.server.v1_6_R3.ServerConnection.b(SourceFile:37) at net.minecraft.server.v1_6_R3.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:592) at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:227) at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:488) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:421) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583) Caused by: java.lang.NullPointerException at com.greatmancode.craftconomy3.Common.loadDefaultSettings(Common.java:621) at com.greatmancode.craftconomy3.commands.setup.NewSetupBasicCommand.format(NewSetupBasicCommand.java:92) at com.greatmancode.craftconomy3.commands.setup.NewSetupBasicCommand.execute(NewSetupBasicCommand.java:48) at com.greatmancode.craftconomy3.tools.commands.SubCommand.execute(SubCommand.java:68) at com.greatmancode.craftconomy3.tools.commands.bukkit.BukkitCommandReceiver.onCommand(BukkitCommandReceiver.java:52) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 15 more
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Posted Jan 18, 2014how to convert from iconomy to craftconomy
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Posted Jan 14, 2014Hello, you can add the conversion from mineconomy to CraftConomy? Thank you :) http://dev.bukkit.org/bukkit-plugins/mineconomy/
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Posted Jan 13, 2014So, does payday work? Or am I missing some documentation on it somewhere, or something?
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Posted Jan 12, 2014@greatman321
How I can make the conversion?
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Posted Jan 12, 2014@Bouger
Yes. Dev build got a less buggy converter.
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Posted Jan 12, 2014Is possible convert database from essentialseco to craftconomy?
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Posted Jan 12, 2014I sound like a big fuzzy retard but like i said i'm 100% new to this, how do i add or change permission nodes
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Posted Jan 12, 2014@bigboone11
Need to give the proper permission node to your members: craftconomy.money.balance
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Posted Jan 12, 2014How can i get the players to be able to /money….. only the ops can…. i new to running a server.
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Posted Jan 6, 2014Sorry but I can find no info. How does /payday work? I would like to set a couple up for some specific characters....
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Posted Jan 6, 2014I need some help and advice.
I want to have 2 currencies across all my worlds. Did that. Dollar is my main(default) currency and the other one is Coin.
I want people to be using Dollars to pay for ChestShop, Residence and stuff like that, but I want them to be able to buy some PvP kits and some more awesome stuff using Coins (they are kind of elite currency).
How do I do that? Essentials and its signs support only one currency - the default one. What plugin should I use ?
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Posted Jan 6, 2014@TheAurumGamer
Use Essentials commands /buy and /sell or just action signs like [sell] and [buy]
Go in Essentials wiki and search for "Signs" to find more information.
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Posted Jan 5, 2014Hi! I'm a little confused on how to use this. I want to allow my players to actually turn gold nuggets and ingots into the virtual cash, as well as selling and buying other items with their cash and receiving the physical items. Any idea how to do this, is it included in the plugin or will I need another? And if I need another, which one?
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Posted Jan 5, 2014@DeadFallsCraft
Yes, if you use MySQL.
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Posted Jan 5, 2014Does this work with BungeeCord?
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Posted Jan 5, 2014@Simonsigge
Yes. Use a dev build it got some bug fixes.
@PcGirl85
Nop. Only "flatfile" way is SQLite.
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Posted Jan 5, 2014Is there anyway to run this without a SQL database?
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Posted Jan 5, 2014Is it possible to import from Essentials?
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Posted Jan 4, 201430,000th download :)