CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Feb 11, 2016Is it possible to set Death sounds?
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Posted Feb 10, 2016Out of curiosity, when 1.9 spigot/bukkit rolls out, will Crackshot support dual wield via the shield inventory slot? And perhaps a flag to not allow weapon groups not be dual wielded together?
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Posted Feb 7, 2016Heart-particles for medipacks would be cool.
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Posted Feb 7, 2016Can i make bullet can ignore grass or vines?
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Posted Feb 5, 2016please could you make it so that the guns have decay so like tools (eg. pickaxe) have the bar at the bottem. or at least make it so that there is a certain amount of ammo.this is only because of my main use for crackshot in survival.
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Posted Jan 28, 2016Thank you!
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Posted Jan 28, 2016@iExplosiveKing
They maybe have used my CrackShotPlus plugin to hide them. (CSP is atm out of spigot but ill add it again there soon). Or they have retextured arrows to be invisible.
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Posted Jan 27, 2016Ok tha nk you. But one more thing.
Is it possible to make the bullets (arrow) invisible?
The server specified that uses it has their bullets invisible. I dont know how
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Posted Jan 27, 2016@iExplosiveKing
Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
YOU see that they fly side, but they don't. Put your gun's Projectile_Speed: 40 to fix it.
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Posted Jan 26, 2016It says you fixed the glitch where projectiles look like they fly to the side even though they dont. I use a custom gun which it always does that on.
Here is the code
P90: Item_Information: Item_Name: "&eP90" Item_Type: 417 Item_Lore: "&eAuto SMG with big fire power but less damage.|&eEffective at close-medium range.|&eControls are inverted." Sounds_Acquired: BAT_TAKEOFF-1-1-0 Shooting: Right_Click_To_Shoot: true Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Recoil_Amount: 1 Projectile_Amount: 1 Projectile_Type: arrow Projectile_Speed: 70 Projectile_Damage: 3 Bullet_Spread: 0.7 Sounds_Shoot: ZOMBIE_WOOD-1-2-0,NOTE_SNARE_DRUM-1-0-2 Remove_Arrows_On_Impact: true Sneak: Enable: true No_Recoil: true Bullet_Spread: 1 Fully_Automatic: Enable: true Fire_Rate: 16 Reload: Enable: true Reload_Amount: 90 Reload_Duration: 34 Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0 Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38 Firearm_Action: Type: slide Close_Duration: 10 Close_Shoot_Delay: 12 Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3 Scope: Enable: true Zoom_Amount: 4 Zoom_Bullet_Spread: 0 Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0 Abilities: Reset_Hit_Cooldown: true Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0
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Posted Jan 22, 2016Inventory Management breaks guns. Anyone else share this problem/have solution?
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Posted Jan 21, 2016Stack-trace:
http://hastebin.com/otoselacid.avrasm
Current Crackshot version. Hope this helps to fix any current issues.
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Posted Jan 15, 2016Any working texturepack for default guns? 1.8.*
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Posted Jan 13, 2016@HerobrineLPMCYT
You just have something wrong in you defaultWeapons. And if you get only 1, then problem is in your second gun.
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Posted Jan 11, 2016when everytime my players logout there guns are remove from there inventory i dont know why could you guys give me an idea?
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Posted Jan 10, 2016Hi, is there any way to make the bazooka's and grenades and other explosive weapons break blocks? Thanks.
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Posted Jan 10, 2016Hey this is the 2'500st comment
like
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Posted Jan 10, 2016@Kalle801
I dont know :) where are you from?
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Posted Jan 10, 2016Hi i have a question, how many weapons can i add to the plugin? I added three, but i only can get and use one of them, what is the Problem? Is it limited or do i something wrong? I read the complete crackshot guide, but it still won't work!
Pls help me, all my ideas are for nothing when i only can add one new gun! Thanks for reply and helping my HerobrineLPMCYT
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Posted Jan 8, 2016Hello, I want to ask if it can CrackShot players had to carry ammunition or if something does not do so , he must carry pickaxes and during shooting he collects durability . Thank you