CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jan 7, 2017I have a plugin for attachments ready actually. Here is list of attachments it currently have. Also people only need one weapon for attachments. I added this because of same kind of problem you are having. Gun amount blew.
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Posted Jan 7, 2017Okay. I'm also writing a plugin for weaponcrafting with some features i would like to see.
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Posted Jan 25, 2017Hey tungmetal, I have a mature plugin that does this exact functionality. It's open source, I do not have documentation quite yet, but feel free to ping me and I'd be more than happy to share with you what I've created so far.
Some features include:
- Craftable Gun Modifiers: 3 Attachments, Barrel, Bolt, Firemode, Magazine, Sight, Stock
- Crates with probabilities based on quality
- YAML Configuration of everything
- Various bullet spread and damage modifiers
https://github.com/jmbannon/CrackshotEnhanced
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Posted Jan 3, 2017Ammo not working.....
PASTEBIN: http://pastebin.com/2mrYgiVh
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Posted Jan 4, 2017Put the ammo module in the same style like the other tags
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Posted Jan 4, 2017I don't quite get what your talking about. Can you elaborate a bit more?
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Posted Jan 7, 2017'Ammo:' should not be indented by 8 spaces. It's a title for a block like 'Shooting:' or 'Reload:'. This is how YAML works.
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Posted Jan 11, 2017here's what it looks like if you do what he said
http://pastebin.com/WAEYwUys
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Posted Jan 3, 2017^^^^^^
Sorry double
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Posted Jan 1, 2017Please Update this Plugin to The Minecraft Version 1.11.x
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Posted Dec 31, 2016i think the /shot reload command is broken
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Posted Jan 4, 2017to reload the config, try /shot config reload :)
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Posted Jan 6, 2017holy crap ur right!
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Posted Dec 27, 2016Can anybody help me?! I downloaded the newest version of this plugin and when I put this plugin in my plugins folder and reload the server the plugin will load successfully without any error's. But if I want to shoot the weapon does not shoot! I can zoom with left-click but if I right-click the weapon it does nothing!! That's with every weapon! If I throw a grenade I only can use this grenade one time... The grenade will be dropped but it does not explode. After I throw the first grenade I can't throw a second grenade. I don't know what's happened!?
Does Crackshot works with the Scoreboard-System of Minecraft? Because I think a plugin changed something on the scoreboard and this is why some plugins does not work anymore..
Following plugins also don't work anymore:
- StaffList (No link found!)
- Crackshot (https://dev.bukkit.org/projects/crackshot)
- ShopKeepers (https://dev.bukkit.org/projects/shopkeepers)
- MaintenanceMode (https://www.spigotmc.org/resources/maintenance-mode.2548/)
- Litebans (https://www.spigotmc.org/resources/litebans.3715/)
- EnderContainers (https://www.spigotmc.org/resources/endercontainers-1-8-x-to-1-10-x.4750/)
- RecordManager (no more uploaded)
- ScoreboardStats (https://dev.bukkit.org/projects/scoreboardstats)
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Posted Dec 25, 2016I have a 1.11 texturepack where there are multiple guns for one item (in the durability). Is there a way to make it so durability is checked and it stays the same.
I want like all my weapons to be under the same tool but I want them each to be a diff. weapon. Can this work?
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Posted Dec 25, 2016I found critical CrackShot bug. Players can drop or put gun to itemframe, after this players can shot with null items in hand.
https://youtu.be/oyy-lP7ha8Y
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Posted Dec 24, 2016HALPH!
i need the texture pack for 1.11
if enyone can do it,id love him(or her)forever
evrything else works just fine,but the textures...
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Posted Dec 23, 2016Could someone please help me with this? It refuses to load the item in, and I can't find out why!
P90:
Item Information:
Item_Name: "&eP90"
Item_Type: 418
Item_Lore: "&eSMG with a high rate of fire.|&eSome what inaccurate.|&e&oKing of the rush!"
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 36
Projectile_Damage: 2
Bullet_Spread: 2.5
Sounds_Shoot: ENTITY_CHICKEN_EGG-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1.3
Fully_Automatic:
Enable: true
Fire_Rate: 9
Reload:
Enable: true
Reload_Amount: 50
Reload_Duration: 60
Reload_Shoot_Delay: 5
Sounds_Out_Of_Ammo: ENTITY_ARROW_HIT-1-2-0
Sounds_Reloading: ENTITY_CREEPER_HURT-1-2-0, ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Firearm_Action:
Type: Slide
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_PISTON_CONTRACT-1-2-0
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: BLOCK_ANVIL_LAND-1-2-0
Sounds_Victim: BLOCK_GRASS_BREAK-1-1-0
Particles:
Enable: true
Particle_Terrain: true
Particle_Hit: block_break-55
Particle_Headshot: block_break-152,block_break-152,block_break-152
Abilities:
Reset_Hit_Cooldown: true
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Posted Jan 7, 2017Are you sure that titles (Particles:, Abilities: etc.) are indented with 4 spaces and everything else except the name (P90) is indented with 8 spaces?
Have you reloaded the plugin (/shot config reload)?
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Posted Dec 21, 2016What ever happened to the CrackShot forums?