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What steps will reproduce the problem?1. Create a gun with an item id used by an output of a crafting recipe2. Reload your server3. Try to craft the vanilla item with the vanilla recipe
What happened?
In pre-1.7, technical blocks, which have no crafting recipes or vanilla way of being obtained, were used as guns on my server. After 1.7, technical blocks were removed, causing vanilla-obtainable items to be used instead. However, when crafting an item, the id of which is being used as a crackshot weapon as well, instead of the vanilla item being produced as a crafting output, it simply exists for a second then disappears.
What was supposed to happen?
The vanilla item was supposed to stay in existence so the player could use it.
What version of CrackShot are you using?
0.96
Were there any errors in the console? If so, what were they?
None whatsoever.
Please provide your configuration file if necessary.
Example item, which in this case screws up sticks:
Pistol:
Item_Information:
Item_Name: "&ePistol"
Item_Type: 280 Item_Lore: "&eMedium power pistol for combat environments."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting: Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 4 Recoil_Amount: 0 Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 3 Bullet_Spread: 0.25 Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.5 Reload:
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23 Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: false
Bonus_Damage: 2
Sounds_Shooter: ORB_PICKUP-1-2-0
Particles:
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Sounds_Shooter: SHOOT_ARROW-1-2-0
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