Crackshot Gun Item Ids Messing with Vanilla Recipes #185


  • New
  • Defect
Open
Assigned to shampaggon
  • _ForgeUser12787427 created this issue May 9, 2014

    What steps will reproduce the problem?
    1. Create a gun with an item id used by an output of a crafting recipe
    2. Reload your server
    3. Try to craft the vanilla item with the vanilla recipe

    What happened?

    In pre-1.7, technical blocks, which have no crafting recipes or vanilla way of being obtained, were used as guns on my server. After 1.7, technical blocks were removed, causing vanilla-obtainable items to be used instead. However, when crafting an item, the id of which is being used as a crackshot weapon as well, instead of the vanilla item being produced as a crafting output, it simply exists for a second then disappears.

    What was supposed to happen?

    The vanilla item was supposed to stay in existence so the player could use it.

    What version of CrackShot are you using?

    0.96

    Were there any errors in the console? If so, what were they?

    None whatsoever.

    Please provide your configuration file if necessary.

    Example item, which in this case screws up sticks:

    Pistol:

        Item_Information:

            Item_Name: "&ePistol"

            Item_Type: 280
            Item_Lore: "&eMedium power pistol for combat environments."

            Sounds_Acquired: BAT_TAKEOFF-1-1-0

        Shooting:
            Cancel_Left_Click_Block_Damage: true

            Cancel_Right_Click_Interactions: true

            Delay_Between_Shots: 4
            Recoil_Amount: 0
            Projectile_Amount: 1

            Projectile_Type: egg

            Projectile_Speed: 40

            Projectile_Damage: 3
            Bullet_Spread: 0.25
            Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0

        Sneak:

            Enable: true

            No_Recoil: true

            Bullet_Spread: 0.5
        Reload:

            Enable: true

            Reload_Amount: 7

            Reload_Duration: 40

            Sounds_Out_Of_Ammo: CLICK-1-1-0

            Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
            Dual_Wield:

                Single_Reload_Duration: 25

                Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23

                Sounds_Shoot_With_No_Ammo: CLICK-1-2-0

        Abilities:

            Reset_Hit_Cooldown: true

        Backstab:

            Enable: false

            Bonus_Damage: 2

            Sounds_Shooter: ORB_PICKUP-1-2-0

        Particles:

            Enable: true

            Particle_Backstab: BLOCK_BREAK-55

        Hit_Events:

            Enable: true

            Sounds_Shooter: SHOOT_ARROW-1-2-0

  • _ForgeUser12787427 added the tags New Defect May 9, 2014

To post a comment, please login or register a new account.