cancel original craft recipes #171


  • New
  • Enhancment
Open
Assigned to shampaggon
  • _ForgeUser12738555 created this issue Apr 16, 2014

    This plugin will be awesome if you can somehow stop the "ORIGINAL" Crafting recipes of the item being craft to disallow players to craft them.

    Example:

    Ksword:
        Item_Information:
            Item_Name: "Pocket Knife"
            Item_Type: 267~3
            Item_Lore: "A small knife use at close distance"
            Melee_Mode: true
            Skip_Name_Check: true
        Crafting:
            Enable: true
            Shaped: true
            Ingredients: 0,406~2,0,0,406~2,0,0,352~3,0
    [       CancelOrigin: <true/false> ] #This cancels players from creating iron sword but only through this recipe or another different recipe.

    Need more explanation comment below.

  • _ForgeUser12738555 added the tags New Enhancment Apr 16, 2014
  • _ForgeUser8234678 posted a comment Apr 20, 2014

    I'm not sure, but I think it's not possible to cancel original crafting recipes. I've been trying to do just this for the past day.

    I know it's possible to restrict players from actually crafting the items with Essentials or other plugins such as CraftManipulator, DisableCraft, or NoCraft, but that restriction would apply to the item, not the recipes themselves. This means that when you were to try to take the Crackshot item you made from the Crafting Grid, you wouldn't be allowed to.

    But, like I said, I'm not sure.

  • _ForgeUser6941066 posted a comment Apr 29, 2014

    I'm also interested in this, to make this possible is to create a plugin that only allows a certain lore name format and blocks all normal crafting in a certain world. ex: Whitelist: - '&6Upgraded Shotgun' - '&5Super Grenade &4Master' World: - craftgun_world,craftgun_world2


    Edited Apr 30, 2014
  • _ForgeUser6941066 posted a comment Apr 30, 2014

    Great! try the newest version of CrackShot.

    Skip_Name_Check: false <<<< this should be set to false

    It seem the secondary values now works with durability items. Make sure to add secondary values to your items, so that normal items wont be converted to guns.

    Items with secondary values like Wooden Shovel: 2695


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