Armor Piercing Guns #151


  • New
  • Enhancment
Open
Assigned to shampaggon
  • _ForgeUser7947984 created this issue Mar 9, 2014

    (Sorry for the quadruple post.  I somehow managed to accidentally triple post the ticket the first time, and then I tried to abandon the two duplicates.  For some reason this made all of the tickets invalid, so now I post the ticket again and hope it actually works this time.)

    http://dev.bukkit.org/bukkit-plugins/crackshot/forum/suggestions/62256-armor-piercing/

    The plugin's ability to portray the role of gunpowder in warfare would be greatly enhanced if we could configure our guns to be able to pierce armor.  Historically, one of the main advantages that gunpowder had over traditional weapons like longbows was that guns could punch through a knight's armor much more easily (the other advantage was that guns didn't require years of training to learn how to use).

    Ideally, guns could be configured to pierce a certain percentage or certain amount of armor points, so that the node might say something like "armor-pierce: 70" for ignoring 70% of the target's armor in damage calculations or "armor-pierce: 7" to ignore the first seven units of armor.  A second node, like "ignore-protection-enchants: true/false" would also be useful for admins who want guns to ignore protection enchantments but not the armor itself.

    If that isn't possible, then even a simple "armor-pierce: true/false" node would do wonders.

  • _ForgeUser7947984 added the tags New Enhancment Mar 9, 2014
  • _ForgeUser8410159 posted a comment Mar 9, 2014

    Hey, you quadruple posted at the same time I posted until my ticket went missing ;-; Now I have to rewrite it all over again ._. Why?! D:

  • _ForgeUser7947984 posted a comment Mar 9, 2014

    @garan2314: Go

    Bukkit is weird like that :/. I've gotten into the habit of copying everything I type before trying to post it.

  • _ForgeUser6941066 posted a comment Apr 2, 2014

    I'm not sure if the developer would add this because this plugin already has a "Critical_Hits" node. You can basically use this as a feature in your gun and try changing the message to pierced as it hits the player.

    Example: Critical_Hits: Enable: true Bonus_Damage: 30 Chance: 50 Sounds_Shooter: SHEEP_IDLE-3-1-0 Message_Victim: Pierced!


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