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What steps will reproduce the problem?1. change the item type to 261 ( bow )2. use it as a gun3. doesnt work
What happened?I used bow as a gun.
What was supposed to happen?It would work normally as any other guns.
What version of CrackShot are you using?The latest (0.97.8 1.7.4)
Were there any errors in the console? If so, what were they?None
Please provide your configuration file if necessary.AutoBow: Item_Information: Item_Name: "AutoBow" Item_Type: 261 Sounds_Acquired: BAT_TAKEOFF-1-1-0 Remove_Unused_Tag: true Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 4 Recoil_Amount: 0 Projectile_Amount: 1 Projectile_Type: arrow Projectile_Speed: 40 Projectile_Damage: 4 Bullet_Spread: 0 Sounds_Shoot: SHOOT_ARROW-1-1-1 Abilities: Reset_Hit_Cooldown: true------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Maybe add a module " Bow Type " - it will act as a normal bow but it shoots as a gun when released.
Try adding this to shooting node:
Right_Click_To_Shoot: false
By setting Cancel_Right_Click_Interactions to true, you are preventing the bow from being drawn. Bows also require at least one arrow in the player's inventory if the bow is to be drawn at all (unless the player is in creative-mode).
The Zambies server provides a live demonstration of bows being used as CrackShot weapons.
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