CombatLog
CombatLog punishes players who log out in an attempt to escape combat
CombatLog has been updated to v2.3.0! Supports versions 1.7.10+
How effective is CombatLog? Take a look at this graph: http://bit.ly/CL-Graph
Sample config page: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/configuration/
New API usage: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/api/
Features:
- Easy-to-understand configuration file.
- Able to customize messages and disable unwanted features.
- Use /tag or /ct to check tag time.
- Remove players' Combat tags if they disconnect because of lag or if they were kicked.
- Block commands (using a blacklist/whitelist), teleportation, and enderpearls.
- Remove invisibility potions, disguises, or fly mode, upon entering Combat.
- Display CombatTags on an ActionBar.
Permissions:
- combatlog.bypass - Ability to bypass all of CombatLog's log prevention methods. (Default NONE)
- combatlog.reload - Ability to reload combatlog.yml. (Default OP)
- combatlog.update - Ability to see UpdateChecks upon logging in. (Default OP)
Consider donating to support development: http://bit.ly/CL-Donate
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Posted Aug 2, 2013@aligc
If anything, make that a configurable feature. That sort of feature is bound to have drawbacks (it encourages camping).
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Posted Aug 2, 2013Great plugin, One feature i would like to see is PvP vulnerability...
Where if you get hit and enter the combat log then you can still get hit in a 'safe zone' like a towny town or worldguard protected area etc...
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Posted Aug 1, 2013@Gopaintman
I uploaded it this morning, waiting for BukkitDev to approve it.
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Posted Aug 1, 2013A ETA of the new version maybe?
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Posted Aug 1, 2013Sounds good :)
My players can stop causing shit now :)
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Posted Aug 1, 2013@deathhzone
Yeah, I just realized that... I think I fixed it now. I'll have to do some testing. Thanks for this heads up.
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Posted Aug 1, 2013@deleted_11277867
More features and less bugs; coming later today.
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Posted Aug 1, 2013@xion87
Fixed, I just need to upload the new version today.
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Posted Aug 1, 2013@joshwenke
Working on it now.
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Posted Jul 31, 2013Fix. The. Bugs.
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Posted Jul 31, 2013@BenTaylorGaming
take off "mob" from config "causes:"
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Posted Jul 31, 2013Why is it when you take damage or damage a mob you still get combat log? How can I fix this?
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Posted Jul 31, 201312:41:22 CONSOLE: [SEVERE] Could not pass event PlayerMoveEvent to CombatLog v1.5.10 12:41:22 CONSOLE: java.lang.NoClassDefFoundError: com/massivecraft/factions/FLocation
FIX IT PLS
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Posted Jul 31, 2013Nice, I really like all the new features, I never thought you were never going to fix the /ct combattag time :D
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Posted Jul 30, 2013When they get tagged they bypass the World Guard "entry" flag for the tag duration.
EDIT: It's because "block teleportation" was enabled which disallowed teleportation.
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Posted Jul 30, 2013@cm312k9 Massive spam console eg. 50 online log 1h 100mb-500mb :D , and no work http://pastebin.com/PYyB8L32 2013-07-30 09:55:40 [SEVERE] Could not pass event PlayerMoveEvent to CombatLog v1.5.10 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:478) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:463) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:229) at net.minecraft.server.v1_6_R2.Packet10Flying.handle(SourceFile:136) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:230) at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:118) at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:125) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:592) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:239) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:481) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:413) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NoClassDefFoundError: com/massivecraft/factions/FLocation at com.jackproehl.combatlog.listeners.PlayerMoveListener.onPlayerMove(PlayerMoveListener.java:27) at sun.reflect.GeneratedMethodAccessor54.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 15 more Caused by: java.lang.ClassNotFoundException: com.massivecraft.factions.FLocation at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 20 more
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Posted Jul 29, 2013@lecraeman
Downgrading is not an option if you are running a bungee server ...
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Posted Jul 29, 2013@Ufkillsh0t
I don't use Factions 2.0 because it is retarded. They made it dependent on MCore which NO ONE wants, so I would downgrade.
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Posted Jul 29, 2013Ok found the problem of the errors when you have factions 2.0 when a player is in combat he can openall doors he want. Please fix this !!!
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Posted Jul 28, 2013@Ufkillsh0t
The plugins Works Fine yes it has errors but that causes no lag I have tested it many of time with my own server it works fine with faction 2.0.