ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Apr 12, 2013Yeah disable fire spread and lava spread
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Posted Apr 12, 2013I think that this lag clear is VERY useful. -Ihave an idea- If in the config you could stop fire spread that would be amazing
Thanks
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Posted Apr 11, 2013Hey! I was wondering, I have disabled like "Wolf" etc, but it still kills them?
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Posted Apr 11, 2013I found
Thanks
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Posted Apr 11, 2013@Radu13
Read the config?
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Posted Apr 11, 2013Hi, I noticed that on rail minecart disappear on clear. What id would need to add in Filter List to keep minecarts on rail? If i put id, minecart on rail disapeard but minecart on drop not disapiared.
What should I do to not disappear on rail minecart?
Thanx
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Posted Apr 9, 2013@leponder
Well most people want to remove everything besides diamond, so i don't think that would be very beneficial to many.
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Posted Apr 9, 2013I had a suggestion/enhancement. Perhaps the ability to switch the item-filter list from a white list of objects you want to keep to a black list of the items you want to remove. Like say you only wanted to remove cobble, dirt, seeds, saps, and mob drops, you would have to list out EVERY other ID to accomplish this.
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Posted Apr 9, 2013I keep on getting 99% of chunks of not loading which config should I change?
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Posted Apr 7, 2013@markdf
Whew! Thanks for catching that! Almost fully released a buggy build lol..
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Posted Apr 7, 2013@marubal21
http://dev.bukkit.org/server-mods/clearlagg/pages/entity-nods/
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Posted Apr 7, 2013/lag chunk now returns an internal error
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Posted Apr 7, 2013Quick question when selecting the mobs to remove or not remove i use the provided link: http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/, only thing is i don't see and entry for the Wither Skeletons and i'm not sure what to enter in the list. please advise, thank you.
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Posted Apr 7, 2013@bob7l
create a backup config of old config when replaced?
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Posted Apr 7, 2013@lucasdidur
If it's not reset, what will i do when everything returns in null?
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Posted Apr 7, 2013@bob7l
I'm not talking about disabling the auto update, but to not reset the config.yml file when he auto update.
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Posted Apr 7, 2013@lucasdidur
settings: auto-update: false
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Posted Apr 7, 2013@kahlilnc
I fixed item-merger in the soon to come build.
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Posted Apr 7, 2013Think the item merger causes a dupe atm....
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Posted Apr 7, 2013I Hate when the plugin makes the auto update and override all my config file, then remove all paints from the server.
Could you remove this feature to reset config file when makes a update?