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Pastebin link to your Config (I will ignore your ticket if it doesn't contain this:
http://hastebin.com/evoqejokif.sm
What steps will reproduce the problem?1.Install ClearLag's latest version on a blank/pluginless SpigotServer2.Use the previous linked configuration as Custom Clears configuration.3.Check server logs in 24h
What is the expected output? What do you see instead?
Expected output: Auto removals should appear logged. Even if this is not the case, they never show up on my main server, and players still have all their animals (which shouldn't be the case for lag clearing purposes.)
What version of the product are you using?
2.7.7
Do you have an error log of what happened?
Nothing on logs as stated before.
Please provide any additional information below.
Auto removal feature basically doesn't seem to work. Do consider the large ammount of time (12h in seconds) I have established for the clearing to occur, Is it possible this is affecting the wipe? My server also restarts every 12h. Could that be interfering?
Not exactly sure what the issue is.. You set the auto-clear for 12 hours, it's not going to go off until it's been 12 hours. Also it only clears entities from LOADED chunks, so it wont always remove players animals.
Another thing, you mention the server reboots every 12 hours. It depends what is timings these reboots. A lot of times people schedule them through the panel (Which means it's not using the servers thread, therefor having completely diffrent timing outputs then any timer using the mainthread).
Not a bug
@bob7l: Go
More than 48 hours have gone since I established the auto-clear to execute every 12 hours. I haven't seen any clearing messages on chat, no one I asked for reports when seeing a message has reported me so, neither any player has noticed any item wipes or messages on chat. The logs also don't show any auto clearing executing in the last two days.
Its basically not executing.
As for the reboots, I use "Console Scheduler" plugin which automatically does a /save-all + /restart every 12h
I bet this is a timer issue. It's too long, I'm sure it will start working if I make it smaller. But I can't, because 12h for that massive removal is already small enough.
I need more control and reduction of server entities, which are the cause of 40% CPU consumption.
@MasterMithrandir: Go
Running it every 12 hours isn't going to help your server much.. You'd have more luck using the "spawn-limiter" or the "tps-meter:".
Also decreasing the "mob-range" values will help cut down your CPU consumption.
The issue whith the spawn limiter is that I want it to only limit mobs which spawn in some of my worlds. There is no filter to it.
I have a world where bosses spawn, limiting spawning globaly could deny my bosses from appearing. If I could just exclude this world that would be fine.
As for the tps limiter, The clears would be fired too often, unpredictibly, and without warning.
12h for auto removal seems just fine for me... but if you can't, or don't want to fix this long timer bug, I would like to ask if you could add a world filter for the "spawn-limiter" at least, as I have full control over the few entities that spawn in my boss world, and would like to exclude it from this limiter.
I hope you consider this :)
Allright, I set this every 10 hours. Now it actually IS working. But warnings are not being displayed for some reason.
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