2.7.7 clearlagg causes lag on 1.8.1 #56


  • New
  • Defect
Open
Assigned to bob7l
  • _ForgeUser9607822 created this issue Feb 8, 2015

    Using spigot version: Spigot-8a983f9-e81edfc (MC: 1.8) (Also used a build which was 12 days old. Same issue)

    Timings with ClearLagg 2.7.1: http://www.spigotmc.org/go/timings?url=10126850
    These are good.

    Timings with ClearLagg 2.7.7: http://timings.aikar.co/?url=10126477
    As you can see the entities cause lag. There are not more animals or mobs they just tick harder my guess is that the spigot settings are getting ignored.

  • _ForgeUser9607822 added the tags New Defect Feb 8, 2015
  • bob7l posted a comment Feb 8, 2015

    Weell one tick chart was measured for 1432 seconds, while the other only 124 seconds..

    Anyways, clearlag doesn't modify the AI at all - aside from the option to reduce their view attribute. So this entity tick delay is a direct result of having too many entities. I can't really help you at all because you didn't give me your config, but i suggest you use the TPS meter, and put /lagg killmobs in it.


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