"Live-Time" Enhancement (Pretty Please and Thanks) #23


  • New
  • Enhancment
Open
Assigned to bob7l
  • _ForgeUser10300969 created this issue Jun 15, 2014

    Bumping an old ticket that may have gotten forgot with all the update craziness. I know you've been swapped so take your time and thanks again for everything you do, we appreciate it.

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    Original Post
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    Looking forward to any and all updates to this plugin.... its something I simply cant live without. Well done my good man.

    Had a request for you how ever if your willing...

    The live timer is absolutely amazing and if used correctly does magical things for controlling spawns. The down side is that it also kills animals. Is it possible to separate "mobs" and "animals" in the live timer section? Animals obviously being all non-aggressive mobs, and or an exemption list to the mobtimer its self.

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    live-time:
      enabled: true
      interval: 60
      mobtimer: true
      *animaltimer: false
      itemtimer: true
      moblivetime: 600
      *animallivetimer: 27000
      itemlivetime: 7200
    ---------------------------

    I cant picture it being too difficult to code in and i would absolutely love you for it if you would consider it.

    Thanks again and keep up the great work.

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    Reply Post
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    bob7l May 16, 2014 at 20:33 - 0 likes Like

    Wouldn't be difficult at all to implement, just about 3 lines of code. will be added in 1.7.1

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    Reply Post
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    live4redline Jun 6, 2014 at 18:15 - 0 likes

    I saw some new changes to the "live-time" field in the last update but no separation of mobtimer to "mobtimer & animaltimer". =(

    I know your busy but if you ever get a chance... don't forget about me and thank you again for everything you do. =)

  • _ForgeUser10300969 added the tags New Enhancment Jun 15, 2014
  • _ForgeUser9572950 posted a comment Jun 15, 2014

    Yes definitely! I was wondering why EntityHorse or Horse was not removed on /lagg clear, /lagg area and such(as configured) but that still some horses disappeared on the server...


    Edited Jun 15, 2014
  • bob7l posted a comment Jun 17, 2014

    Will be added when i'm done with a few other plugins


    Edited Jun 18, 2014
  • _ForgeUser10300969 posted a comment Jun 18, 2014

    Awesome, Thanks again Bob71.

  • _ForgeUser10300969 posted a comment Jul 5, 2014

    You just don't know how hard I'm waiting for this one little change. I've played with every combo of every option in clearlag and you can do a lot of great stuff for lag and generation control but the live timer is one of the best features in the plugin besides ya know removing entities and unloading chunks. Once you can use this without killing farm animals life will be awesome on my servers.

    You can control cage spawns by only allowing players to spawn only 10min worth of mobs without the draw backs of using the cage limit feature or worry of them moving the mobs out of range of the cage to spawn unlimited.

    You can now use the server mob limit feature without worry of one person or several people taking up all the spawns on the server and keeping them from spawning in the wild. A live timer keeps them cycling a crossed the server.

    Keeping the mobs cycling reduces lag in one chunk and allows players as they join and leave to always have a chance of mobs spawning near them.

    Live time is the future of Clearlag and if it would only stop killing farm animals, will be my new spawn control system on every server I own.

    PLEASE PLEASE PLEASE! lolz

  • _ForgeUser10300969 posted a comment Jul 30, 2014

    I check this ever other day waiting like a kid on Christmas Eve who already know there's an awesome gift down stairs under the tree for him. I know you busy so don't worry cause I.understand, just letting you know I still thinking about you and this.

  • _ForgeUser10300969 posted a comment Aug 6, 2014

    Bump, because I love you!

  • _ForgeUser10300969 posted a comment Dec 1, 2014

    Its been awhile so i figured i would bump it again with the recent release of Bukkit 1.8.


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