No Messagge when clearing the stuff #218


  • Defect
Open
  • Forge_User_45440169 created this issue Jul 9, 2019

    Dear Support,

    Hope this mail find you well. 

    Recently we are having problem with your plugin. There is no NO message when the stuff is being deleted, only the classic message "09.07 10:03:38 [Server] Server thread/INFO [ClearLag] Warning Ground items will be removed in 60 seconds!".

     

    here is my .conf 

    #--------------------------------------------------------------------#
    #                   ClearLag Configuration File                      #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #                                -                                   #
    #  Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    #          All possible mob names: https://goo.gl/cch8YK             #
    #--------------------------------------------------------------------#
    settings:
      auto-update: true
      config-version: 14
      enable-api: true
    
    #Limits the amount of item transfers for all the hoppers in a single chunk
    # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
    # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
    hopper-limiter:
      enabled: false
      transfer-limit: 1000
      check-interval: 1
    
    #Meters your ram usage. If it goes above 'limit', run 'commands:'
    # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval' is how often clearlag will check your ram usage
    # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
    ram-meter:
      enabled: false
      interval: 20
      ram-limit: 5000
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg gc'
    
    #Configure what the '/lagg halt' command does
    # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
    # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
    # -- 'halted' this section defines which actions should be halted during '/lagg halt'
    halt-command:
      remove-entities: true
      disable-natural-entity-spawning: true
      halted:
        fire: true
        fire-burn: true
        explosion: true
        decay: true
        block-fade: true
        block-form: true
        block-spread: true
        block-natural-change: true
    
    #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
    #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
    #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version
    # -- 'move-max-speed' Max speed on foot
    # -- 'fly-max-speed'  Max speed while flying
    player-speed-limiter:
      enabled: false
      move-max-speed: 0.7
      fly-max-speed: 0.8
    
    #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
    #Recommended for servers with a lot of item-entities conisting mostly of useless items (Such as stone)
    #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
    # -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
    item-spawn-age-setter:
      enabled: false
      items:
        stone: 240
        grass: 240
        cobblestone: 240
        log: 240
        stone_axe: 240
        stone_pickaxe: 240
        stone_sword: 240
        wooden_axe: 240
        wooden_pickaxe: 240
        wooden_sword: 240
        rotten_flesh: 240
        gravel: 240
        dirt: 240
        leather: 200
        sand: 240
        bone: 240
        beef: 240
        chicken: 160
        rabbit: 240
        salmon: 240
        cactus: 210
        wool: 180
        arrow: 160
        PORKCHOP: 240
        potato: 240
        RED_TULIP: 240
    
    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
      enabled: false
      max-mobs: 15
      check-radius: 15
    
    #Should clearlag purge logs under /logs when the server starts?
    # -- 'days-old' means how many days old can the log be to be deleted
    log-purger:
      enabled: false
      days-old: 3
    
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
        - Itemframe
        - Minecart
        - Wolf
        - Villager
        - Horse
        - ARMOR_STAND
    
    #Should clearlag reset the config, or attempt to update your config on updates
    # -- 'force-update' is whether or not clearlag will reset your config with a newer version
    # -- settings this to false will make clearlag update your config rather then resetting
    config-updater:
      force-update: false
    
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' is the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
      enabled: false
      check-radius: 8
      max-mobs: 5
    
    #Disable new chunk generation, or just put a cap on how many can load at once.
    #May cause many bugs with Spigot 1.8+, not recommended!
    # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
    # -- !UNSTABLE ON SPIGOT BUILDS!
    chunk-limiter:
      enabled: false
      limit: 6000
      create-new-chunks: true
    
    #This modifies the view range of entities
    # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
      enabled: false
      zombie: 30
      skeleton: 30
      creeper: 20
    
    #How long should items/Mobs be left on the ground
    # -- live-time's go by ticks (20 ticks a second)
    live-time:
      enabled: false
      interval: 10
      mobtimer: true
      itemtimer: true
      arrowtimer: true
      arrowkilltime: 15
      moblivetime: 600
      itemlivetime: 240
    
    #This option disallows the placement of too many tnt-minecarts
    # -- 'radius' is the radius clearlag will check for TNT-Minecarts
    tnt-minecart:
      enabled: false
      max: 2
      radius: 6
    
    #This option reduces global dispenser fire rate
    # -- 'time' is in milliseconds
    dispenser-reducer:
      enabled: false
      time: 100
    
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    # -- 'check-radius' is the radius clearlag will check for primed TNT
    # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
    tnt-reducer:
      enabled: false
      check-radius: 5
      max-primed: 3
    
    #This option reduces fire spread rate
    # -- 'time' is in milliseconds
    firespread-reducer:
      enabled: false
      time: 2000
    
    #How many entities should one chunk be allowed to hold?
    # -- 'entities' lists all the entities that will be counted
    #     and possibly removed.
    chunk-entity-limiter:
      enabled: false
      limit: 10
      entities:
        - Squid
        - Zombie
        - Skeleton
        - Creeper
        - Chicken
        - Pig
        - Sheep
        - Cow
        - Horse
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    
    #How many mobs should be allowed to spawn globally
    # -- 'interval' is the check interval check the current spawn amounts
    spawn-limiter:
      enabled: false
      interval: 15
      mobs: 300
      animals: 300
    
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    # -- 'interval' is how often tps-meter will check the TPS
    # -- 'tps-trigger' is at what TPS the commands will be ran at
    # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
    # -- 'commands' lists what commands will be executed when tps-tigger is reached
    # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
    # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
    # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
    # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
    tps-meter:
      enabled: false
      trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
      recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
      broadcast-enabled: false
      interval: 15
      tps-trigger: 14.0
      tps-recover: 19.0
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg halt'
      recover-commands:
        - 'lagg halt'
    
    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
    kill-mobs:
      remove-named: false
      mob-filter:
       - Villager
       - Wolf
    #  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    #  - Zombie hasName <- This entity will be filtered if it HAS a name
       - ARMOR_STAND
       - Horse
    
    #This nerfs mob-spawners (Natural and player-made)
    #-------------------------------------------------
    #This goes by chunks rather then spawners. This is to prevent
    #a large buildup of mob-spawners within a small region to "bypass"
    #your set limit. It also allows for keys to be generated more easily
    #increasing the performance
    # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
    # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
    # --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
    mobspawner:
      enabled: false
      max-spawn: 4
      remove-mobs-on-chunk-unload: true
    
    #Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
    
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    # -- NOTE: To disable "warnings", set it to "warnings: []"
    # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
    #
    #        !==[ All string values MUST be inside '']==!
    #
    # -- 'remove-entities' lists what entities should be REMOVED on removal
    # -- 'warnings' list warnings to be given out at specified times
    auto-removal:
      enabled: true
      broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
      broadcast-removal: false
      autoremoval-interval: 460
      world-filter:
      # - this_world <-This world will be ignored during removal!
      boat: false
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: false
      primed-tnt: true
      item-filter:
      # - Stone <-This item-id will be ignored during removal!
      # - Grass
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
      warnings:
            - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
            - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
    
    #What should be removed during /lagg clear
    command-remove:
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: false
      boat: false
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: false
      primed-tnt: true
      item-filter:
      # - Stone <-This item-id will be ignored during removal!
      # - Grass
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    
    limit:
      enabled: false
      max: 1000
      check-interval: 60
      broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: true
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      item-filter:
      # - Stone
      # - Grass <-This item-id will be ignored during removal!
    

     What do you suggest me to do ?

     

    Kind Regards,

    Mauro

  • Forge_User_45440169 added a tag Defect Jul 9, 2019

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