Mobs dissapearing - issue with chunkunload? #125


  • New
  • Defect
Open
Assigned to bob7l
  • _ForgeUser21217849 created this issue Mar 23, 2016

    Pastebin link to your Config (I will ignore your ticket if it doesn't contain this:
    http://pastebin.com/Aadu1DYV

    What steps will reproduce the problem?
    1. Place a mobspawner.
    2. Let the mobs (spiders) follow/attack you.
    3. Mobs dissapears randomly.

    What is the expected output? What do you see instead?
    No mob dissapearing while there are people close to the mobspawner.

    What version of the product are you using?
    2.9.0 of ClearLagg and the latest version of Spigot.

    Do you have an error log of what happened?
    No.

    Please provide any additional information below.

    When I have this option on true: "remove-mobs-on-chunk-unload" the in my case, spiders are dissapearing while we are standing with 2 near the mobspawner.

    If I turn that option to false, the mobs don't dissapear when we are near the mobspawner.

  • _ForgeUser21217849 added the tags Defect New Mar 23, 2016
  • bob7l posted a comment Mar 23, 2016

    If the mob-spawner chunk is unloaded, the mobs that came from the mob-spawner will be removed.

    Is that possibly your problem?

  • _ForgeUser21217849 posted a comment Mar 23, 2016

    @bob7l: Go

    That's how it should be. But we are just standing/walking and attacking the spiders when they randomly dissapear. Chunks don't unload when people are in, do they?

  • bob7l posted a comment Mar 23, 2016

    @Sikatsuu: Go

    Then it's possible an invalid ChunkUnloadEvent is being fired. That could be caused by spigot, or a plugin.


    Edited Mar 25, 2016
  • _ForgeUser21217849 posted a comment Mar 24, 2016

    @bob7l: Go

    I can't imagine any of my plugins are using that event. So it does work for you? Are you using spigot or bukkit?

  • bob7l posted a comment Mar 24, 2016

    @Sikatsuu: Go

    Yeah it works fine for my test servers. It's also possible the chunk-hash key isn't unique enough, in that case i need to implement an extra check.

    I'll release another dev build in about 5 hours when i'm free with this fix applied.

  • _ForgeUser21217849 posted a comment Mar 24, 2016

    @bob7l: Go

    I didn't notice this on 1.8 and I didn't change any plugins except for updating. Will test that devbuild, thanks!

  • _ForgeUser7131009 posted a comment Mar 29, 2016

    Yep, I have same issue. When updated from 1.8 to 1.9 then this happened to me. Seems spigot causes it :/


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