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Peaceful entities don't despawn by default. And after a long amount of time they accumulated too much, and it cause a huge lags!Will be very good, if you can add a feature, which can do despawn for all peaceful entities (Separately, or for all animal-group) after a long period of time, without harm for animals farm!(And this timer must be configurable and saved after reload, if for example i want set very large amount of despawn-time (3-4 days). )
Sorry, this function is aready added! live-time -> moblivetime: 600 ? Right?
But 2 questions is still actual! 1. What type of mobs mean under 'mobs' ?? Will be VERY cool, if you add this timer separately under all type of animals! 2. And did that timer reset after reload?
So what can you say? Is it good idea ??
I'll work on this feature for the next release.
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