Add animals despawn ticks #117


  • New
  • Enhancment
Open
Assigned to bob7l
  • _ForgeUser20518740 created this issue Feb 16, 2016

    Peaceful entities don't despawn by default. And after a long amount of time they accumulated too much, and it cause a huge lags!
    Will be very good, if you can add a feature, which can do despawn for all peaceful entities (Separately, or for all animal-group) after a long period of time, without harm for animals farm!
    (And this timer must be configurable and saved after reload, if for example i want set very large amount of despawn-time (3-4 days). )

  • _ForgeUser20518740 added the tags New Enhancment Feb 16, 2016
  • _ForgeUser20518740 posted a comment Feb 17, 2016

    Sorry, this function is aready added! live-time -> moblivetime: 600 ? Right?

    But 2 questions is still actual!
    1. What type of mobs mean under 'mobs' ?? Will be VERY cool, if you add this timer separately under all type of animals!
    2. And did that timer reset after reload?

  • _ForgeUser20518740 posted a comment Feb 22, 2016

    So what can you say? Is it good idea ??

  • bob7l posted a comment Feb 22, 2016

    I'll work on this feature for the next release.


    Edited Mar 3, 2016

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