CityGuard
CityGuard
Development Halt
Due to a Bukkit API problem we will no longer update this plugin. Please check out our other plugins which include, HighVoltage, DynamicEconomy,SocietyCraft. We are also currently working on a iOS app which may slow development of our plugins
Individual options for every guard
- horizontal and vertical protection area size
- damage
- toggle invincibility
- a time the guard is active (day, night or all)
- a name
Usage
- It's that easy: Write /guard create and the mob type, e.g. Zombie, and a guard will be created on the position you are looking at.
- To modify a guard, first select it by right clicking it and then use the commands. All default settings a guard will use on creation can be set in the config.
- The guard will now automatically attack hostile mobs and players who attack other players within it's horizontal and vertical radius.
- Also friendly mobs are possible, but of course they can't deal damage to anybody, they only pursuit their target.
- You have to enter the mob names exactly like this: Zombie
- zombie, ZOMBIE, ZOmbie or something else will not work!
- zombie, ZOMBIE, ZOmbie or something else will not work!
Available guard types
Blaze, CaveSpider, Chicken, Cow, Creeper, Enderman, Giant, Monster, MushroomCow, Pig, PigZombie, Sheep, Silverfish, Skeleton, Snowman, Spider, Squid, Villager, Wolf, Zombie
This list could be outdated!
Bugs
It is known that in the latest version of this plugin that the guards may not attack mobs attacking the player. This is due to a bug in the Bukkit API. For more info please look at the link below:
https:bukkit.atlassian.net/browse/BUKKIT-1358
Demonstration Video
(If you live in Germany and the video is blocked, use this one)
Thanks a lot to sooi11 for making this!
Links
Commands & Permissions
Changelog
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Posted Apr 7, 2012Hi guys!
Would it be possible to use WorldEdit to determine a guard's boundary? WorldEdit offers an API for just such a use. I opened ticket 8 on this issue with more details. Thanks for this great plugin!
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Posted Apr 7, 2012Hey, whats the name for the golem? It says golem is not a creature.
I tru guard create iron golem irongolem or iron_golem. :( I guess i will just use the blaze
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Posted Apr 7, 2012I did every command in video yet, when i spawn a zombie it doesnt attack it?
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Posted Apr 6, 2012@Folas1337
there is a link below the video for people in Germany
The Bukkit API Error link has been fixed
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Posted Apr 5, 2012The demonstration video is not available in Germany because of some sh*t music in the background or something -.- Another version would be cool, so we (noobs) can also watch it and find out about it ;) Just to inform you...
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Posted Apr 5, 2012@challeballeomfglawlplox
Please post a ticket
@Ueberman No this is not intentional
@Pop3464 This is a Bukkit issue and not controlled by us please try again later
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Posted Apr 5, 2012i tryed to access the bug page but it says i am not allowed to ???
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Posted Apr 5, 2012Pretty Awesome! Love it! :) Is it intentional for them to not attack Creepers?
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Posted Apr 5, 2012my guards are invisble;S
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Posted Apr 5, 2012Hey guys, Just released the update any bugs you find please check our known bugs section and if not found there please report via the ticket system. Thank you, Dmitchell94
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Posted Apr 4, 2012I wish to update you all on our status. We are currently trying to solve a error caused by the Bukkit API that has caused the mobs not to be able to check there surroundings like they have in the past. We will be fixing this bug shortly and should have a update out next week.
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Posted Mar 31, 2012@darkjoe88
Hello, The upgrade to 1.2.4 will take us a few days. this is our first update and we want to make sure we update it to a working standard please be patient with us while we look over the code and get to know it
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Posted Mar 29, 2012update it for 1.2.4 pliz
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Posted Mar 29, 2012This is a great plugin..
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Posted Mar 29, 2012I am talking to SchwarzerZylinder about my team continuing to develop a few of his plugins for him
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Posted Mar 29, 2012@SchwarzerZylinder
A ticket I shall make! :D
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Posted Mar 28, 2012@Ferkswe
I am already talking with some devs which want to take over this project. If you write a ticket, your chance is not very low to see that done in the future.
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Posted Mar 27, 2012Aaaw, please dont stop developing :/ Was just about to suggest group based guards. So a Zombie guard will attack everyone without Cityguard.group1 permission. I'll just leave that for whoever might want to pick up development later on.
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Posted Mar 26, 2012Sorry, I will not work any more on this project...
If somebody want to take over this, pm me.
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Posted Mar 25, 2012Iron Golems! Pahlease! :D