v0.5.0

Details

  • Filename
    BuildingPlanner-0.5.0.jar
  • Uploaded by
  • Uploaded
    Oct 1, 2011
  • Size
    59.11 KB
  • Downloads
    1,064
  • MD5
    253536dc34ed74b95ad01a3ad3a41458

Supported Bukkit Versions

  • CB 1185

Changelog

    - Changing blocks now happens in a scheduled async thread in chunks to make it less load heavy on the server..
    - FIX: Redstone on carpet in air duping
    - FIX: Infinite active TNT problem
    - FIX: Issue with Saving and destroying plans concurrently
    - Added /plan uninvite PlayerName [areaname] to uninvite collaborator
    - Added /plan invite PlayerName [areaname] to invite collaborator (owners and buildingplanner.anyarea only can do this)
    - Added /plan give option to transfer ownership
    - Added config option to allow only owners to edit their plans
    - Added /plan list, /plan report [areaname] and /plan send player [areaname] commands
    - FIX: Issue with default height if specified from configuration
    - FIX: defaultHeight will now correctly pick from the default height or the height of the fence, whichever is higher.
    - Added config option to protect from falling damage: protectedFromFalling
    - Protect area & sign from modifications while setup/committing
    - Plan setup and committing on separate thread
    - Config options for maxHeight and maxSize
    - When breaking non-plan blocks, allow item spawning (to fix up losing items if you die or throw them..)
    - FIX: Make double slabs report properly as 2 slabs
    - FIX: Cake block works properly. And you can't eat cake while it's a planned block (say no to infinite cake!)

Quite a few changes in this release - Please ensure that you understand how the ownership works and that you set your server up accordingly.

I've also made a few tweaks in the block change handling so that areas as large as 128x128 can be handled correctly. If you insist on using this on a production server, I would highly recommend that you change the maxSize to around 32.

Since this is an early version, I expect there to be many bugs and so forth, so don't run on a real server without testing. There is currently no configuration or nice to haves. Give me feedback for what you want so I can make it happen