BOSEconomy
This plugin is no longer supported.
I have not updated this plugin in over a year, I barely even play Minecraft anymore, I've gotten a full-time job, and nobody else on the team is interested in developing it either. It's time to put it to rest. With the release of name changing in Minecraft 1.8, this plugin is no longer functional. Please do not use it anymore. The code is mediocre at best, and was written by a college student with no real-world programming experience. You really shouldn't want the source code. If somebody comes up with a script to convert BOSEconomy files to work with a different economy plugin, let me know via PM and I can include it on this page.
Thanks for the support I got while it lasted, and sorry for going silent and letting everyone down.
- Secant
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BOSEconomy is a simple, lightweight economy plugin. Every player owns an amount of currency and can make simple payments between one another. Read below to see all of the available features.
BOSEconomy stands for "Brotherhood of Slaughter Economy". The plugin was originally designed for our community's Minecraft server.
Features:
- Simplicity: install and go setup. Place the plugin in your folder and modify the files.
- Flexibility: Robust system able to accommodate the simplest of economy setups or the most complex economic setups to date.
- Reliability: Works with almost every Bukkit update without any need to update our plugin. ( no long waits for plugin fixes upon new Bukkit release )
- Standard: One of the leading Economy plugins. Backed by plugin API's such as Vault and Register. This means any plugin that uses vault or register as its backbone will make our plugin work with it without any need to change either persons code.
- Scalability: Control the functions of your econ based off of the size of your server base. With in game commands to modify almost every aspect of the plugin there is nothing you cant control.
- Ingenuity: Procedures put in place that provide the server owner with the "Sky is the limit" mindset. With options and controls to almost every aspect of the plugin there are hundreds of ways to make an econ system.
- Dependable: This plugin is constantly monitored and maintained. One of the most annoying factors to server owners is when a plugin loses support because of the owners disinterest in Minecraft. That will not occur with this as my communities server is very popular and proves to be a cornerstone for our gaming needs.
SETUP GUIDE:
Click here to read the full setup guide. ( Simple Users )
Click here to view a setup guide with videos. ( Advanced Users )
COMMANDS:
Commands
PERMISSION NODES:
Permission Nodes
EXTERNAL DOWNLOADS:
BOSEconomy Video Guides Package
BOSEconomy Votifier Listener
PLUGIN API HELP:
Plugin API Information
SUPPORTED PLUGINS:
List of supported plugins
FOLLOW US ON TWITTER:
Riuthamus Twitter Page
DONATE AND HELP US KEEP THIS ALIVE:
Donate to BHSlaughter.com
CHECK OUT OUR SERVER::
da.mc.bhslaughter.com
ICONOMY CONVERSION TOOL::
It may or may not work
if that does not work you can try this converter to for the mid files
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Posted Feb 16, 2012@fffizzz
7.3 does not support Pex yet. 7.4 will so right now you have to hold tight on using the most recent build of bukkit. We are trying to get 7.4 out this week.
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Posted Feb 16, 2012Does this support bukkit permissions API yet?
2012-02-16 09:06:58 [INFO] BOSEconomy: Located Permissions 2.7.2.
Meaning its still using legacy support from bPermissions to use the above. TThe latest release removed lagacy support, therefore I cant upgrade.
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Posted Feb 12, 2012@saldarine
That was a bug. Sorry.
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Posted Feb 11, 2012@ihasamoose
Are you asking a question, or making that as a statement? In theory that should not happen. Payments through the plugin are blocked not payments through players. If that is happening and it was not a question then it is a bug and we can fix it.
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Posted Feb 11, 2012When players are offline they cannot receive money so when I have a plugin like ChestShop plugin on the players don't receive money for their items if they are bought while they are offline.
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Posted Feb 10, 2012Whenever I try to let my Mods subtract coins from a players account it keeps saying "you aren't allowed to specify players for account groups". they have the BOSEconomy.admin.money.sub node and settings are set to use-op-permissions false & use-permissions-plugin true. Im using PEX for permissions. Is this a bug or am I missing something? they are using cmd /econ sub playername amount
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Posted Feb 8, 2012@opdelt very stupid of me xD I will wait on the converter :)
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Posted Feb 8, 2012@saldarine
Awesome! Very good work!
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Posted Feb 8, 2012We are working on making a iConomy converter now. This will delay the 7.4 release just a tad but with it... we should have the ability to convert people over to our format from iConomy!
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Posted Feb 8, 2012@blokzeil1
Lol! did you bother to read the posts before yours?
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Posted Feb 8, 2012Can this plugin load my iconomy database??
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Posted Feb 7, 2012@saldarine Best of luck on this 'iconomy import'. I would really love to see this as an option! TY both for you hard work on this plugin!
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Posted Feb 7, 2012@ihasamoose Yes I'm in the same situation with my almost 2 year old server. I have thousands of players with iconomy accounts. It would be idea to be able to import them into BOSE.
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Posted Feb 7, 2012How's 7.4 coming?
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Posted Feb 7, 2012@Yorkforce
Yes, you need to put PEX in compatibility mode. with 7.4 we have full support for PEX and other permission systems.
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Posted Feb 7, 2012Not sure if this is a new problem or an old one but /econ doesnt appear to work for those with the BOSEconomy.common.wallet permission.
It this a PEX issue?
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Posted Feb 6, 2012Awesome plugin. Thank you!
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Posted Feb 5, 2012@Teh_Kitteh
That would not be us, that would be factions. They need to utilize our system to set this up. We have been talking about making multiple pools though so we will look at that on our end.
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Posted Feb 5, 2012Could we get some kind of integration with Factions? It would be cool if different factions could pool their money.
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Posted Feb 5, 2012Added a written setup guide. I am going through and making pictures, as well as making a detailed process for some of the more complex features. Will take some time but the process now will give you 3 steps to getting started!