boosCooldowns


Latest version: v3.9.8c
Ever wanted to set cooldowns to your warps? Ever wanted to put that /warp arena to 5 minutes cooldown while putting /warp market to 1 minute cooldown? Ever wanted to have commands for which users must pay? Or you don't want your users to teleport from pvp using /home? Then this plugin is for you! This plugin allows you to set warmups and cooldowns for every single command (even with parameters!) on your server! Configuration is extremely easy! Localization is even much easier!
For Economy and Permissions features, you need to have [Vault] on your server. You can download [Vault] HERE If you use Factions, you must set ""allowNoSlashCommand": true" to "false"! Or users will be able to use "f home" without "/" with no warmup or cooldown!
Features:
- NEW: XP costs! Charge players XP for using command (like /spawn for 10 XP levels.).
- Item costs! Charge players in items for using command (like /spawn for 20 stone etc.).
- Send player message, after using command.
- Per-permissions group warmups, cooldowns, prices, limits!
- Potion effects during command warmup!
- Command signs!
- Command aliases (player uses "/home" and command "/warp home" will be used instead - configurable!)!
- Per-life cooldowns/limits!
- Command to show limits!
- Permissions support!
- Per-command permissions!
- Command limiting! (can be used to block them too!)
- Command logging to console
- Block interaction when warming-up (can be turned on/off)
- Set warmups for commands you wish (even with parameters like /warp arena!).
- Set cooldowns for commands you wish (even with parameters like /warp arena!) .
- Set prices for commands you wish (even with parameters like /warp arena!) .
- Warmups can be canceled on damage, on move, on sneak, on sprint and on any combinations of it!
- Cooldowns/warmups are not case sensitive! So if user uses /warp arena and then /warp ARena, he will still have cooldown!
- Cooldowns can be cleared on server restart/reload
- Cooldowns can be saved on server restart, to ensure that kits with 24 hours Cooldown will be used only once per 24 hours and not after every restart!
- Easiest configuration EVER!
- Easiest localization EVER!
- Lightweight!
Commands:
- /booscooldowns reload
- Reloads config.yml.
- User needs to be OP when not using permissions, or have "booscooldowns.reload" if using permissions.
- /booscooldowns clearcooldowns <player>
- Clears all active cooldowns of given player.
- User needs to be OP when not using permissions, or have "booscooldowns.clearcooldowns" if using permissions.
- /booscooldowns clearuses <player>
- Clears how many given player used commands.
- User needs to be OP when not using permissions, or have "booscooldowns.clearuses" if using permissions.
- /booscooldowns clearwarmups <player>
- Clears all active warmups of given player.
- User needs to be OP when not using permissions, or have "booscooldowns.clearwarmups" if using permissions.
- /booscooldowns limits
- Players can use this to show their limits and how many times they still can use limited commands
- /booscooldowns set <category> <command> <value> [group]
- <category> can be cooldown, warmup, price, itemcost, xpcost, limit
- <command> can be * or any command starting with / (to add command with parameters, replace spaces with _ like /home_set)
- <value> can be number (for warmup, cooldown, price, xpcost, limit), ITEM,number (for itemcost)
- [group] can be any group, if not specified, will be set for default group
- Users with "booscooldowns.set" or OPs can use this command to set many things.
Video:
Please make some :(
Thanks to:
- Big thanks to "x8105 of SMPMinecraft.com" and "Switch0r" for awesome logos!
- phrsbrn for his helpfull and awsome pull requests on github.
- VariationVault for his video tutorial.
- All for their donations!
Please Donate:
If you like my work, please buy me a coffee or beer by clicking DONATE button at top or bottom of this page. Even 1$ is great help for me!

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Posted Aug 20, 2012@Nickshelton80 Me too
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Posted Aug 20, 2012@Nickshelton80
Try to delete users.yml. Did any errors appeared in console? Post your permissions and config.
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Posted Aug 19, 2012Well it seems when using the two latest versions of boosCooldowns , And craftbukkit 1.3.1-R2.0 , Users are now unable to teleport. Example: Player does /home. Gets the message saying he needs to wait X ammount of seconds. Yet the user never teleports. This bug happens on many commands. And effects players differently.
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Posted Aug 19, 2012EDIT: Fixed the issue, server needed a restart.
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Posted Aug 19, 2012LordBoos please read your inbox
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Posted Aug 19, 2012@lbb601
Your config seems right. Please post your permissions file.
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Posted Aug 19, 2012The update broke my config and now no one has warmups or cooldowns. CONFIG
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Posted Aug 19, 2012Can someone help me. I am having trouble. I just want to have a cooldown on /lightning and /fireball. how do i do this. Thanks so much!
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Posted Aug 19, 2012@ok12Boss You can set cooldown2 and others and set permission for it to default group in other world.
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Posted Aug 19, 2012My suggestion
I hope you will add different world to use a different config.....
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Posted Aug 19, 2012@lbb601 @Maroseliss
Fixed Warmup Bug!
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Posted Aug 19, 2012Version 2.9.3
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Posted Aug 19, 2012@PunJedi
It is. Using permissions per world.
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Posted Aug 18, 2012i love you! buycommand and iconomycommand are not upkept and this seems to be! i will have this on my server! no doubt.
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Posted Aug 18, 2012Is this plugin Mutiworld capable? We use Multiverse and PEX to handle perms.
Thank you.
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Posted Aug 18, 2012o........i love this plugin thank you
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Posted Aug 18, 2012@Maroseliss Thats known bug. Working on it and it'll hopefully be fixed soon.
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Posted Aug 17, 2012@LordBoos
Amazing! You're so quick :)
Another thing, sorry if I'm bothering you, can you add something to reset cooldown upon taking damage?
There's sort of an exploit that could be taken advantage of by the right people. If you have macros setup for warps, and you're trying to teleport... every time you take damage of course it breaks the cooldown. Which is how the plugin works, but if you hit the macro again right away, the cooldown timer just continues where it left off before. So with every hit of the macro and teleport break it doesn't reset the cooldown timer completely. So of course the cooldown just keeps getting shorter and shorter until eventually you're able to teleport away out of combat.
Did that make sense?
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Posted Aug 17, 2012And Fixed syntax of this description page to fix "Table of contents".
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Posted Aug 17, 2012Version 2.9.2